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Two Worlds: Difference between revisions

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[[Overly Long Gag|Okay, enough of that.]]
 
Like its obvious inspiration, ''[[The Elder Scrolls FourIV: Oblivion]]'', '''''Two Worlds''''' drops the player into a huge landscape full of villages, dungeons, side-quests, and enemies with a set objective that is ultimately optional. Emphasis is on exploring the world of Antaloor and developing your character.
 
Contrary to popular opinion the game was not developed by Southpeak but by the polish studio Reality Pump. The PC version was very well received in Germany, possibly to the success of the Gothic franchise.
 
The sequel, ''Two Worlds... Two'', was released in 2010. Unlike the first game, which ranged from below average to good, the sequel is generally accepted as being above average at worst and very good at best. Cue the inevitable cries of [[I Liked It Better When It Sucked]].
 
{{tropelist}}
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* [[Fire and Brimstone Hell]]: Not shown, but implied by the fact that fire-magic can literally summon creatures from Hell—fire-themed creatures.
* [[Flunky Boss]]: The second game's boss summons increasing numbers of minions several times during the fight.
* [[Follow the Leader]]: "What you say? ''[[The Elder Scrolls FourIV: Oblivion]]'' made lots of money? Well we'd better get to work making something just like it! Except [[Small Name, Big Ego|it will definitely be much better!]]"
* [[For Massive Damage]]: The Humbling Blow skill from the second game knocks opponents down; if you then follow up with a standard attack while they're lying on the ground, you instakill them automatically, potentially dealing tens of thousands of hitpoints worth of damage in a single blow.
* [[Four Point Scale]]: Played straight with the usual big-name sites and publications, who gave it a 7 out of 10, but averted with pretty much everyone else, who gave it a 2.
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