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Trapped in the Past: Difference between revisions

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* The ''Assiti Shards'' milieu by [[Eric Flint]] and others. Cast-off shards of transdimensional alien "art" bombard Earth and transpose large chunks of it with other times and places. Several alternate histories are planned in this meta-setting, including ''Time Spike'' (several separate Shard events deposit a modern maximum security prison, the Cherokees on the Trail of Tears, a band of conquistadors, and multiple pre-Columbian Indian settlements into the Cretaceous), ''1776'' (the armies of George Washington and Frederick the Great both find themselves in ancient Rome during the Crisis of the Third Century), and ''By Any Other Name'' (the Assiti themselves make unwilling contact with Elizabethan England), but only two has seen any publishing. The first one has, however, seen a lot:
* ''[[1632]]'' and many, ''many'' sequels. The West Virginia coal-mining town of Grantville is translocated to southern Germany in the middle of the [[Thirty Years' War]], utterly shattering the power structure and world view of Reformation Europe. Once again, this setting deals with language and diseases fairly well. Although in this case, it's the ''uptime'' people of Grantville who have to worry about the risk that the pandemic plagues of the 1600s will devastate their community. On the bright side, they're at a recent enough point in the past that their English is recognizable in England, and their German-speakers are understandable to the Germans around them.
* Parodied repeatedly in this [https://web.archive.org/web/20131005233714/http://subterraneanpress.com/index.php/magazine/winter2007/fiction-missives-from-possible-futures-1-alternate-history-search-results-by-john-scalzi/ short story] (scenario 6).
* Jon Scieszka's ''Time Warp Trio'' series.
* In ''[[Dinoverse]]'', the four eighth-graders sent back in time and put into the bodies of various megafauna aren't stuck; they know that if they reach a certain place and are there at a certain time there's a chance that they can make it back. But one of them, Janine Farehouse, would rather ''be'' stuck, so she abandons the group to try and live as a [[Ptero-Soarer|Quetzalcoatlus]]. A native Quetzalcoatlus hangs around her and she does fairly well for a few days, before the thought of never having anyone to talk to softens her resolve enough that one of the other kids can persuade her to help them find the place.
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