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Marvel vs. Capcom 3/YMMV: Difference between revisions

Rescuing 1 sources and tagging 0 as dead. #IABot (v2.0beta9)
(Rescuing 1 sources and tagging 0 as dead. #IABot (v2.0beta9))
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** Morrigan is starting to get some of this, especially since her playstyle involves spamming the screen with projectiles.
* [[They Changed It, Now It Sucks]]:
** Fans were preparing to [https://web.archive.org/web/20101123165804/http://www.mvc3bingo.com/ complain about the same game they've been waiting for a decade]. Complaints went from assist characters taking too much damage, missing "important" characters (despite most of the requests not being important to the Marvel universe since [[The Nineties]] or—in the case of Capcom characters—it not having any released game since [[The Nineties]]), the roster size being smaller than ''MvC2'' (despite half of that game's cast consisting of "clone" characters and those few really cared about), its combo-easiness compared to ''MvC2'' (despite there being several infinite combos), that the game takes little to no skill, to trivial stuff like Deadpool's lines, slight changes in movesets, and the game '''not''' being ''[[Marvel vs. Capcom 2]]'' running on MT Framework.
** A minor one from ''Ultimate'', people are complaining about the visual effects of X-Factor (the character becomes a black silhouette with red outline and aura, as well as the highlighted X on the lifebar). Another one is the HUD; people preferred the vanilla HUD because the new one is jumbled (Assist 2 on the top, point character in the middle and the Assist 1 on the bottom of the arrangement).
* [[Unfortunate Implications]]:
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