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Tech Demo Game: Difference between revisions

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** ''Ocarina of Time 3D'' started life as a tech demo and eventually became a full port.
* ''[[Gunstar Heroes|Gunstar Super Heroes]]'' had a lot of gratuitous rotating things just to demonstrate how much of a 2D powerhouse the [[Game Boy Advance]] was.
* ''[[Infinity Blade]]'' is the first Unreal Engine 3 game on handhelds, and thus was designed to be a showcase for the engine, making use of the iPhone's biggest strength (its console-quality amount of RAM) for [https://web.archive.org/web/20120814092744/http://epicgames.com/infinityblade/img/s2.jpg photorealistic baked lighting]. Some consider it a [[Dancing Bear]].
** ''Shadowgun'', which came out shortly afterward, [http://blogs.unity3d.com/2012/03/23/shadowgun-optimizing-for-mobile-sample-level/ was similarly designed to show off the rival Unity 3D engine]. Both it and ''Infinity Blade'' are used as demo programs for their respective engines.
** ''[[Aralon]]'' is the same deal.
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