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Do Not Run with a Gun: Difference between revisions

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* Even though you can fire while running in [[Iji]], it's not averted since you can't fire while jumping or crouching.
* Notable aversion in flight simulator games as stopping to fire generally means you're gonna stall out and crash into the ground. In fact, being planes, it's impossible to truly stay in one place (unless the plane has landed, in which case shooting people probably isn't the pilot's first priority); the player is expected to fire both guns and other ordnance accurately while moving and turning at fast speeds.
* The popular [http://www.runestorm.com/page.php?2 Ballistic Weapons]{{Dead link}} mod for ''[[Unreal Tournament 2004]]'' makes you move slowly when you're merely ''holding'' out heavier weapons; therefore, it is more preferable to switch to smaller firearms or melee weapons when merely crossing the maps. In addition, moving at all typically causes accuracy to suffer, especially with the aforementioned heavier weapons - the only guaranteed way to nail a hit is to stand still and aim down the sights.
* Most games in the ''[[Battlefield (series)|Battlefield]]'' series, but most notably ''Battlefield 2142'', reduce weapon accuracy to the degree of pointlessness while running and outright disable the ability to shoot when sprinting. Standing still, ducking and lying down, on the other hand, increase accuracy significantly, as does switching to single-shot fire modes over full auto. Even more spectacularly, the game's selection of "Support" heavy machine guns actually get MORE accurate the longer you fire them without moving, but lose all sense of accuracy as soon as you take a single step and deteriorate greatly when you so much as stand up.
* In [[Star Wars Galaxies]], it's possible to fire a ranged weapon while moving, but it ''drastically'' reduces your accuracy. Conversely, in addition to standing still, kneeling or going prone increases accuracy and damage, at the cost of defense.
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