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Mage Killer: Difference between revisions

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** Golems in general in 3.5 are immune to magic. They can only be purchased as squaddies at epic levels for just this reason.
** Some Warlock builds work this way. Warlocks can use their invocations whenever they like, and one of them is treated as ''Dispel Magic'', the universal counterspell. While not exactly a ''fun'' strategy, hold action to counter will effectively lock down an enemy caster.
** Although casters themselves, divine casters tend to be good at dealing with arcane casters with their arsenal of protective spells and their fighting skills they can improve with their own spells. The oracle in ''[[Pathfinder]]'' (basically a spontaneous caster version of the cleric) allows for a strong magic-countering build : a halfling oracle with the reclusive curse can develop a spell resistance so high that no mortal can overcome it without the help of feats or class features that boost their caster level for certain spells. Add to the mix the antimagic field spell available to high-level clerics and oracles and an oracle mystery that improves fighting prowess with non-magical means and even a self-boosting battle mage who normally doesn't care about spell resistance is screwed.
* The Banishers of ''[[Mage: The Awakening]]'' are mage killers who are, irony of ironies, also mages. Difference is, while most mages consider their Awakenings a wonderful trip to the higher realms of experience, they considered it a ticket to hell and a mark of damnation. So they try to make up for it by using their magic to kill other mages, usually in ways that involve polluting and tainting the magic of others.
 
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