King's Quest IV: Difference between revisions

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* [[Multiple Endings]]: It's quite easy to get through the game and [[Downer Ending|forget to look for the Magic Fruit]] - which is the main reason you traveled to Tamir in the first place!
** Fortunately, you can do that particular quest at almost any point of the game (after you get the crown, the lantern, and the flute). Even the ending, [[Take Your Time|when you really should be getting to Genesta as quickly as possible]].
* [[Music Soothes the Savage Beast]]: {{spoiler|To get past the snake guarding the tree with the magical fruit, Rosella must her Pan's panpipes (done by trading him the minstrel's lute, which in turn, is traded from the minstrel for a book of Shakespearean plays), play the pipes, and lull it to sleep.}}
* [[One-Hit-Point Wonder]]: Played with a bit-- you can fall from small heights and just feel dazed, but if you're attacked at all you still die.
* [[Prince Charmless]]: The unnamed obnoxious prince you save from being a frog. Also, Edgar {{spoiler|at least until he meets Genesta}}.
* [[The Power of Love]]: With which {{spoiler|Rosella kills the fairy witch Lolotte}}.
* [[Red Herring]]: Turns out neither of Graham's kids gets his [[Cool Hat]].
* [[Snakes Are Evil]]: A nasty cobra guards the tree holding the fruit that Rosella needs to cure her father.
* [[Standard Hero Reward]]: Nastily subverted, in that after [[But Thou Must!|bringing her three treasures]], the evil witch Lolotte offers to marry you to her ugly son. And promptly locks you up to have this carried out. That's a [[Nonstandard Game Over]] if you don't escape in time.
** Edgar manages to [[Zig-Zagging Trope|subvert it, invert it, double subvert it, and later gender flip it!]] Here's the explanation (pardon the spoiler space):