Plot Lock: Difference between revisions

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But picture this. You're playing a thief [[Player Character|character]], and you encounter a locked door. Your thief can [[An Adventurer Is You|pick the locks on palace vaults]] with ease, so why is this wooden door impervious to your attempts?
 
You've been stopped by the '''Plot Lock'''. A Plot Lock is any example of a [[Broken Bridge]] where, for whatever reason, the character ''should'' be able to overcome it, and yet they can't in this one arbitrary situation (where doing so would, of course, break the [[The One True Sequence]]). On the other hand, not using Plot Locks can sometimes lead to massive [[Sequence Breaking]], which occasionally is even more of a [[Wall Banger]] than the Plot Lock itself.
 
Note that it's only a Plot Lock if you're ''supposed'' to eventually get the key to the door. If it's just locked because there's nothing behind it, it might have been [[Dummied Out]], but it's not a Plot Lock. It's also not a Plot Lock if there's no reason your character should be able to get around it - then it's just an ordinary [[Broken Bridge]].