Pokémon Rumble: Difference between revisions
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* [[Microtransactions]]:
** First applied in ''World'', but [[Subverted Trope|subverted]] as the game imposes a limit of 3,000 Poké Diamonds that can be purchased in the free version. The full-paid version released later has all said microtransactions paid for (Poké Diamond Digger becomes available from the start).
** Played straight in ''Rush'', being a free-to-start mobile game. The in-game Shop also features offers that either provide exclusive content (Spark
* [[Mook Medic]]: Audino. Odd in that its attack also heals ''
* [[More Dakka]]: Any ranged attack with a fast recharge time (for example, any of the multi-hit moves from the original game, like Bullet Seed or Spike Cannon) are prone to spamming.
* [[Multi-Mook Melee]]: The Battle Royales.
* [[Mythology Gag]]:
*
** ''Rush'' has the player start the tutorial with a Rattata, much like the beginning of the first ''Rumble''.
* [[One-Man Army]]: Single-player is basically this.
* [[Play Every Day]]: Applies to ''World'' and ''Rush''.
** ''World'' limits the "Call Someone Online" feature for calling Mii characters without any cost to one
** ''Rush'' has the Daily Challenges, a set of three simple objectives that can be completed to get some Poké Diamonds. The player will also be rewarded with some Refining Tickets as daily log-in bonus.
* [[Poor Communication Kills]]: {{spoiler|A ''lot'' of bad stuff in ''Blast'' could have been avoided if Cobalion and Krookodile had ''explained'' that the Glowdrops were needed to stop the [[Big Bad]]...}}
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