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The Sky Crawlers: Difference between revisions

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** The Skyly D is what you get when you toss a Supermarine Seafire FR47, a Focke-Wulf Ta 152, and a P-51D Mustang into a blender.
** The Vice is essentially a skinnier Bf 110 heavy fighter.
** The Senryu has the cockpit of a Junkers JUJu 388388J night fighter, the overall body shape of the Focke-Wulf 189, and the engine configuration of the SAAB 21.
** The Fortune strongly resembles the Gloster Meteor, only with propellers in a pusher configuration instead of jet engines.
** The Tulip is based off the P-51D Mustang, only sleeker, and with inverted gull wings.
** The Incident is the only plane that doesn't resemble a WWII aircraft, while its twin broom design seems to be based off the P-38 Lightning, it actually bears a closer resemblance to the OV-10 Bronco.
* [[Alternate Company Equivalent]]: Most of the aircraft the two companies field have clear equivalents with their competitor:
** Rostock's Sanka and Lautern's Skyly are the companies' next generation fighter planes, the Sanka putting an emphasis on maneuverability, while the Skyly is capable of reaching impressive speeds but is harder to control. Additionally, they're the only aircraft known to receive periodic updates to their airframes, with the successor models, the Sanka M-B and the Skyly J2 featuring prominently in the film.
** Rostock's Senryu and Lautern's Vice are both heavy fighters designed with the ability to function as attackers in mind, they are capable of carrying impressive amount of ordinances but are somewhat lacking in the dogfighting department. The Vice, however, is a more dedicated heavy fighter while the Senryu is more of a high speed utility aircraft.
** Rostock's Shougu and Lautern's Tulip are both dedicated fighters with impressive maneuverability, the downsides are the Shougu being somewhat tricky to handle, and for the Tulip is lackluster armor.
** Both Rostock's Suiga and Lautern's Fortune are balanced general purpose fighters that can be adapted to perform various roles.
** Rostock's Seiei and Lautern's Incident are both twin-engined interceptors with unconventional designs that puts an emphasis on speed at the cost of everything else.
** Only Lautern's Fission and Rostock's Itsuha lack clear counterparts, with the Fission being highly stable but lacking in every other department due to its weak power plant; and the Itsuha being a high-end experimental fighter with a design similar to the Sanka's, but with exceptional maneuverability at the lost of having very little armor.
* [[Alternate History]] / [[Alternate Universe]]: Like in the movie, it's not established in what year the game is set in, but it features old school airplanes side by side with flat-screen TVs, and apparently conventional war has been completely eliminated in favour of [[War for Fun and Profit]] that doesn't put civilians, or governments for that matter, at risk. Also, it's obviously set in Earth, but the places the game have oriental-sounding names instead of European ones, like {{spoiler|the final mission, which is set on Normandy and is instead called "Karasu Bay"}}.
* [[Charge Meter]]: In the form of the Tactical Manuver Command system (or [[TM Cs]]). Since the game has no missiles to speak off, a special guage fills up when you stick close to an enemy. When executed, it plays a small cutscene and positions your craft just right behind your enemy. However, just like missiles, there is the chance that your attacks can still be dodged despite this.
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