Bit.Trip/YMMV: Difference between revisions

Moved the Fridge trope to its respectable page
m (cleanup categories)
(Moved the Fridge trope to its respectable page)
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* [[Alternative Character Interpretation]]: See [http://www.youtube.com/watch?v=C7fzhtMZNJs this video].
* [[CrowningAwesome Music of Awesome]]: Lots, but the menu music for ''FLUX'', [http://www.youtube.com/watch?v=XcFnIuLO9oA Strange Comfort], is probably the best song in the series.
* [[Fridge Brilliance]]: A lot of people were unimpressed with the final boss of ''FLUX''; it's an [[Empty Room Psych|empty room]], the object being to bounce the ball 15 times without missing. It may seem relatively uninspired -- that is, unless you've lived long enough to remember the [[Atari 2600]] games, and you suddenly remember the original ''[[Breakout]]'', and you remember what happened after you destroy 2 entire walls of bricks. The answer? ''Nothing''. You're left with an empty room and you can simply bounce the balls around [[Endless Game|forever until you lose them all]], because ''there is nothing left''. The game is over.
** Furthermore, Neuse said that in ''Runner'', they added the ability for CommanderVideo to kick down walls because they were so annoyed at the walls in ''[[Pitfall]]''. Similarly, in ''FLUX'', you ''can'' bust out of the empty Breakout room and into the beyond... because, after all, CommanderVideo cannot be stopped.
* [[Game Breaker]]: The bosses of the second and third songs of ''VOID'' contained a horrible infinite score exploit if you stall forever while in "super" or "ultra" mode and steadily gain points. The updated version of the game disables the automatic score gain of those modes at the bosses.
* [[Most Wonderful Sound]]: '''<big>{{color|purple|GIGA}}</big>'''