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* Likewise, the ''[[Galactic Civilizations]]'' games allow you to customize your race using a similar system, although some racial benefits are hardcoded.
* In ''[[Sins of a Solar Empire]]'', capital ships level up to 10. Three normal skills that can level up to 3 and a super skill with one level. Some of the super skills are game breakers; as such they're only available at level 6. Lvl6 cap ships are notably more powerful than Lvl5.
* ''[[Master of Magic]]''
** Obviously, there are 11-book rush strategies. It's harder for Life, since it doesn't help in conquest without either adequate Normal units to buff (which need economy to build and upkeep, thus bootstrap is only somewhat accelerated) or ''lots of'' Mana for powerful summons and buffs (which takes time, buildings and/or conquest to accumulate) — especially on higher difficulty, as neutrals start with better armies.
** Higher difficulty levels give pre-made AI Wizards more and more extra picks, spent on random possible (i.e. meeting the prerequisites and no [[Mutually Exclusive Magic|Life + Death]]) retorts and books. This naturally femonstrates the [[Combinatorial Explosion]] of those options, their effects on already random [[AI Player Personalities]] and randomly rolled available spells (in realm with <10 books) — as MoM wiki notes on AI Wizards, «at the "Impossible" setting, be prepared for anything».
* ''[[Stars!]]'' has a point buy race customization system, with variable point costs of traits and variables increments, depending on the other features. Such as increasing penalties for Lesser Racial Traits beyond 4th (there are 14 of them).
== [[Hack and Slash]] ==
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** Ditto for its spin-offs, such as ''[[Battlefleet Gothic]]''.
* ''[[Warhammer 40,000 Roleplay]]'' uses character build/advance system using XP - essentially, this removes the middleman.
** ''[[Rogue Trader]]'' uses point-build system for ships, which is for some crazy reason ''more crude'' than that of ''[[Battlefleet Gothic]]'', despite the RPG being more detail oriented and usually on a much smaller scale. Also, it's combined with [[Background-Based System|path system]] for character and "Warrant and Ship Origin" path (aside of the background, the latter mostly produces different combinations of starting Ship Points and Profit Factor).
** ''[[Only War]]'' has custom regiment building system. Not very compatible with ''[[Warhammer 40,000]]''. Again, it keeps to very small numbers, to the point that this seems to made it harder to expand.
* ''[[Cartoon Action Hour]]'' does this in both editions. The first season points are called "Character Points", while the second season points are called "Proof of Purchase Points".
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== [[Wide Open Sandbox]] ==
* ''[[Dwarf Fortress]]'' has embark points that are paint both for starting goods and skills; there's also cap on starting skills per dwarf.
** Adventurer mode gives the Player Chatacter starting points to improve attributes and skills - number differs with difficulty level.
* ''[[Minecraft]]'' has an experience points system that is used to enchant tools and pieces of armor. The more levels you spend, the stronger the enchantment gets and the higher the chances of having multiple enchantments will be. Placing bookshelves around the enchantment table will increase the chances of getting higher level enchantments.
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