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Storybook Opening: Difference between revisions

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* The old Crystal Dynamics game ''[[The Horde (video game)|The Horde]]'' does this.
* ''[[Radical Dreamers]]'': This [[Super Nintendo Entertainment System|Super Famicom]] StellaviewSatellaview game uses it as well. One of the few examples where the story is related through (it is implied) the text of the book itself. ''[[Chrono Cross]]'' does the same thing, only since it isn't a text-based game, the example isn't quite as unusual.
* ''[[Myst]]'' has a variant; Atrus narrates as the Myst book tumbles through a starry void, before landing in front of you on a...surface. Open the book, touch the picture, and the game begins. Since you're supposed to be in a library as the [[Framing Device]], one can assume that it was actually falling off a shelf, and the player picks it up to begin.
** The book is actually falling through a starry void, having been dropped into it as explained in the sequel Riven. {{spoiler|If you've played your way through the entire Myst series including Uru, you'll know that the book fell through the Star Fissure, and that the "surface" mentioned above would be the ground in the New Mexico desert. A funny [[Fridge Logic]] twist is that, if you've also read the books, you'll know that you could have picked up the Myst book, entered the Crevice nearby, and navigated your way through the caves to D'ni just like Ti'ana did in Myst: The book of Atrus. Then you could hand the book directly to Atrus where he sat, avoiding the entire first game and "winning" without ever having linked anywhere nor visited Myst island.}}
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