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Yu-Gi-Oh! Rush Duel: Difference between revisions

general expansion
(Adds image, general expansion)
(general expansion)
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*A subset of cards called Legend Cards are added to the game. These are powerful and iconic cards from the ''OCG'' that are imported to the Rush Duel environment. Due to their sheer power, only 1 Legend Card, full stop, is allowed on each Deck (exactly like [[Yu-Gi-Oh! DUEL LINKS|DUEL LINKS]]' "Limited 1" rule).
 
Aside from the rule adaptations, Rush Duel cards are also designed much differently, with simplified text boxes that separate the effect's requirement and execution, a larger art box, anda simpler Level indicator, asand wella as agenerally more stylized general layout.
 
While the format is set to debut internationally in Fall of 2021 through the video game ''[[Yu-Gi-Oh! Rush Duel Saikyo Battle Royale]]'', the physical game itself is currently exclusive to Japan and Korea only.
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**[https://yugipedia.com/wiki/Sevens_Road_Magician Sevens Road Magician] can gain ATK for each monster with different Attribute in your Graveyard. Naturally, the more varied monsters you have in your Graveyard, the more powerful Sevens Road Magician becomes.
**On their own, Maximum Monster pieces are basically Normal Monsters, since their effects require them to be in Maximum Mode. However, once Maximum Summoned, they enter Maximum Mode, and as one big monster, gain all 3 of their effects at once.
**[https://yugipedia.com/wiki/Dayu_Ahez_the_Mirror_King_of_Chairs Dayu Ahez the Mirror King of Chairs] has a natural 0 ATK, but her effect lets you shuffle any amount of monsters with 0 ATK from your Graveyard into the Deck to increase her ATK by 300 for each, until the end of the turn. Since there's no limit to how many monsters you can shuffle to buff her up, the amount of ATK gain can get into absurd heights with the proper setup.
*[[Armor-Piercing Attack]]: Piercing damage functions exactly the same as it does in the OCG, and Rush Duel even has multiple generic Pierce-enabling Spells designed to suit multiple decks.
**[https://yugipedia.com/wiki/Piercing! Piercing!] is the standard "what you see is what you get" card, which enables a monster you control to inflict piercing damage for the turn.
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**[https://yugipedia.com/wiki/Hammer_Crush Hammer Crush] can be used in all Decks without any additional restrictions, and only requires the generic "discard 1" cost.
**Classic anti-Trap monster [https://yugipedia.com/wiki/Jinzo_(Rush_Duel) Jinzo] returns as a Legend card.
*[[Back from the Dead]]:
**Classic monster recovery cards [https://yugipedia.com/wiki/Monster_Reincarnation_(Rush_Duel) Monster Reincarnation] and [https://yugipedia.com/wiki/Monster_Reborn_(Rush_Duel) Monster Reborn] return as Legend cards.
**[https://yugipedia.com/wiki/Clown_Clock_Heart Clown Clock Heart] lets you revive one of Winged Beast's bosses, [https://yugipedia.com/wiki/Phantom_Dove_Night_Vision Phantom Dove Night Vision], if your opponent Normal Summons while you control a Winged Beast.
*[[Black Magician Girl]]:
**Good ol' [https://yugipedia.com/wiki/Dark_Magician_Girl_(Rush_Duel) Dark Magician Girl] makes a return, with her effect buffed due to [https://yugipedia.com/wiki/Dark_Magician_(Rush_Duel) Dark Magician] being a Legend card, and thus harder to gain access to.
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**Most of the classic basic Field Spells return, including but not limited to "Forest", "Mountain" and "Wasteland".
**"Piercing!" grants a monster you control the ability to deal piercing damage.
**The [https://yugipedia.com/wiki/Sushi_Angel Sushi Angel] series is exactly that.
*[[Geo Effects]]: Field Spells as usual, and even more now that they are currently the only source of continuous buffs, and the simplified design removes Ignition effects from them.
*[[Humongous Mecha]]:
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**[https://yugipedia.com/wiki/Shining_Black_Corporate_King_Arktalk_the_Corrupt Shining Black Corporate King Arktalk the Corrupt].
*[[Magitek]]: Again, Super Magitek Deity Magnum Over Road.
*[[Make Me Wanna Shout]]: [https://yugipedia.com/wiki/Royal_Demon's_Shout Royal Demon's Shout] and [https://yugipedia.com/wiki/Royal_Demon's_Death_Voice Royal Demon's Death Voice].
*[[Musical Assassin]]: The [https://yugipedia.com/wiki/Psychic_Musician Psychic Musician], [https://yugipedia.com/wiki/Royal_Demon's Royal Demon's] and [https://yugipedia.com/wiki/Thunderbeat Thunderbeat] series. Incidentally, the users of these three themes are part of the same band in the ''SEVENS'' anime.
*[[Nerf]]:
**Most of the Legend cards are regular cards in the OCG, but in here they're limited to 1 in Deck. Justified, since the lower power scaling of Rush Duel would cause them to straight up break the game otherwise.
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**Certain cards like [https://yugipedia.com/wiki/Ancient_Barrier Ancient Barrier] may grant your monsters immunity to destruction from your opponent's Traps.
**Most Maximum Monsters have innate Trap destruction immunity, which coupled with their high MAXIMUM ATK, may cause them to be quite difficult to get rid of once they hit the field. [https://yugipedia.com/wiki/Great_Imperial_Dinocarriage_Dynarmix Great Imperial Dinocarriage Dynarmix] takes this even further, being immune to battle destruction against Level 7 or lower monsters.
*[[The Power of Rock]]: A good number of cards from the Royal Demon's and Psychic Musician themes utilize this.
*[[Pun]]: While a long-standing tradition in the franchise as a whole, most cards used by Gakuto, as well as many cards relating to them, turnsturn the wordplay games [[Up to Eleven]].
*[[Zerg Rush]]: The fact that each player draws more cards during their Draw Phase the more cards they vomited from their hand on their previous turn, this happens quite often with low-Level monsters.
 
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