Jump to content

Like a Dragon: Difference between revisions

Details
(More tropes)
(Details)
Line 178:
* [[I Know Madden Kombat]]: In the second game, Kazuma can gain improved Strong Attacks and later improved Heat Actions with the baseball bat, golf club and bowling ball by playing enough times at the batting cage, driving range and bowling alley respectively then completing the related [[Sidequest]] for each location.
* [[Inexplicably Awesome]]:
** Most of the playable characters have some reason for how they can kick so much ass, and then there's Akiyama. isHe's ostensibly a former investment banker who was made homeless after failing to fight off false charges, only to receive a windfall from the sky that he leveraged into becoming ana successful entrepreneur. None of this adequately explains how he became halfstrong enough as strongto asbecome a commendable opponent for Kiryu, first as a [[Dual Boss]] with Tanimura in ''4'' and then by himself in ''6''.
** While the series can get wacky at times, most of it remains within the conventions of [[Heroic Bloodshed]] and modern criminal action. Then there's the [[Bonus Boss]] Amon Clan, who have [[Kill Sat]]s, [[Laser Blade]]s and all other sorts of genre-defying weirdness, and no explanation whatsoever offered for all of it.
* [[Kingpin in His Gym]]: in the third game Mine appears kickboxing with a sandbag in a cutscene because the game wants you to know that he's no pushover. {{spoiler|Which you end up learning by yourself since he is the [[Final Boss]]}}.
* [[Knife Nut]]: Goro Majima.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.