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Short-Range Long-Range Weapon: Difference between revisions

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*** The best long-range weapon in the game is a lever-action rifle ''with iron sights'', because it does a lot of damage and has a spread of 0. Unfortunately, it uses the rarest ammo in the game. Oh yeah, and it was originally owned by Abraham Lincoln.
*** Also strangely inverted as well, as the standard hunting rifle, one of the more effective long range weapons (slightly less than the sniper rifle's range) lacks IRON SIGHTS. This would make the weapon near impossible to aim at anything further than very close range in real life. The hunting rifle model was given proper iron sights in [[Fallout: New Vegas]], which was required as that game introduced the ability to use iron-sights.
** Curiously, ''New Vegas'' actually has world set-pieces designed around firearms being able to function at longer ranges than enemies will actually spawn at and react to the player within. Using hacks to force even a relatively small increase in range makes certain entrenched enemies considerably deadlier now that their guard towers actually work.
* Similarly, all manner of ranged attacks in ''[[World of Warcraft]]'', be they bows, guns, or magic fireballs, have a maximum range of 30-45 yards. They also have a ''minimum'' range, however. If the enemy gets too close you're forced into melee combat, so it is averted to a degree.
* [[Mass Effect]] limits all guns (sniper rifles, assault rifles, missiles, ''tank cannons''...) to 400 meters maximum range. Noteworthy in that every gun is technically a mass driver; the pistols would probably be as effective as a present-day rifle. The sequel does a better job by setting almost every firefight in a confined space (skyscraper, spaceship, warehouse, underground base, whatever). There's one blatant instance of the sequel playing it straight when Miranda says she can nail a shot at a hundred meters. This is further out than most fictional gunfights, but it's still spitting distance for a real-life trained rifleman.
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