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* [[Gratuitous Space Battles]] has this as one aspect. Fighters/Bombers can easily destroy even biggest ship since to BFG cannons can't lock and fire fast enough. On the other hand, if fleet has even decent Point Defence systems, fighters are having hard time. All part of [[Tactical Rock-Paper-Scissors]].
** Well, not so much RPS and much more appropriate defensive allocation. Any cruiser can stock more than enough anti-fighter/bomber point defense to shred even the largest cloud of them, but it'll cost them points that could be used for much heavier firepower, possibly leaving them open to capital ships. It must be pointed out that no quantity of fighters alone will be able to destroy a fleet that is prepared for them.
** Also, it's not really that the [[
* The original ''[[Free Space]]'' played this very straight, with even the heaviest Destroyers packing no more than a few easily-dodgeable "blob turrets" and puny missile launchers. In response, the sequel [[Averted Trope|loaded every capital ship down with exploding flak and hitscan Anti-Fighter Beams]]. For the most part this was an improvement, but it also gave birth to the Aeolus-Class Cruiser, a [[Demonic Spider]] so tough it ''never'' makes an un-[[nerf]]ed appearance at any point in the campaign. The turret AI was also made a bit more intelligent: it will now attempt to shoot down incoming bombs, and even prioritize them over nearby enemy fighters.
** Some fan-made mods take it even further: The Procyon Insurgency ups the fire rate on the blob turrets to the point where they're practically beam gatlings, making them ''extremely'' dangerous.
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{{reflist}}
[[Category:Weapons and Wielding Tropes]]
▲[[Category:Point Defenseless]]
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