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Gang Up on the Human: Difference between revisions

replaced: [[Lord of the Rings → [[The Lord of the Rings
(→‎Sports Game: Fixing|links to disambiguation pages)
(replaced: [[Lord of the Rings → [[The Lord of the Rings)
 
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{{trope}}
{{quote|'''''{{smallcaps|"FOCUS ON [[Player Character|SHEPARD!"]]}}'''''|[[Dangerously Genre Savvy|Har]][[Eldritch Abomination|bin]][[Justified Trope|ger]], ''[[Mass Effect 2]]''}}
|[[Dangerously Genre Savvy|Har]][[Eldritch Abomination|bin]][[Justified Trope|ger]], ''[[Mass Effect 2]]''}}
 
You're playing a multi-player game with one player and several computer opponents, set to free-for-all. You'll probably see the AI players fighting each other quite a bit, right?
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{{examples}}
 
== Action Game ==
* The ''[[Bakugan]]'' game on the DS. In a battle royal, any time your bakugan is in combat, expect to see two of the following on the opposing side of the power meter: 2P, 3P, 4P. They NEVER aid you, and they do nothing when two computers are battling. you can attempt to return the favor, though, by aiding someone who has fewer captured gate cards to stall for turns.
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== Western RPG ==
* In ''[[The Lord of the Rings]] Conquest'', [[Boss Fight|bosses]] ''will'' track you down, no matter what. Especially annoying is Saruman, who'll just stand around in his tower waiting for you to come up and get trampled, and maybe chase you for two feet.
* A minor version occurs in ''[[Mount & Blade]]''. In the arena melees, AI opponents will usually fight each other just as much as they fight you... but the moment you drop, they stop fighting and ''cheer''. It's like, "okay, he's out, we can stop pretending to be hostile now." This has been fixed in newer versions of the game.
** Also in arena fights, once you start winning the remaining enemies will often cease fighting altogether just to charge you, and ignore any opportunity to hit each other.
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