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Railroading: Difference between revisions

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{{examples}}
 
== Comic Books ==
 
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* ''[[Darths and Droids]]'': After the players' (somewhat off-base) version of ''[[Star Wars]] Episode I'' is finished, [http://darthsanddroids.net/episodes/0206.html the GM's original plot] is shown. So during an [[Archive Binge]], you get to see how the GM accommodated his original plot points after ''severe'' derailing by the players. This actually shows that the Darths and Droids game master may not be perfect, but is a really good GM, changing his planned plot around the flow of the game and the choices of his players rather than the other way around. As of Episode III it is becoming increasingly obvious that he is becoming tired of the players taking their own paths, and he vigorously attempts to steer them back onto the rails. When R2's player GMs, however, the railroading stick hits ''hard''.
* ''[[DM of the Rings]]'' is a screencap comic about characters going through the plot of ''[[The Lord of the Rings]]'' (which doesn't exist in their world, so they don't know it) with a very bad DM who is quite blatantly railroading them, with the players attempting to go [[Off the Rails]] as much as they can {{spoiler|(including attempting and succeeding at killing Gollum, Gríma and Saruman)}}. The work evokes a common mindset behind railroading:
{{quote|Players tend to stay on the rails better when you place obvious landmines on either side of the tracks.}}
** In one comic, the group attempts to interrupt Gandalf's conversation with Theoden...only for the DM to start over from the beginning, causing them to compare it to a video game cutscene. In another, they ask why he even bothers running an RPG if he already knows the exact story he wants to tell; his response is, because they chip in for pizza.
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