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Massive Multiplayer Crossover: Difference between revisions

Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.9.2
(Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.9.2)
(Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.9.2)
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* Speaking of which, Shounen Sunday and Shounen Magazine are looking to take a bite out of ''Jump Super Stars'' together with ''[[Sunday VS Magazine Shuuketsu Choujou Daikessen]]'' (Also known as ''Sunday vs. Magazine'') on the PSP.
* ''[[Quake]] III'' (and by extension, ''[http://www.quakelive.com Quake Live]'') included the ''[[Doom]]'' guy, the ''Quake'' marine, the ''Quake II'' marine and the guy from ''[[Wolfenstein 3D]]'' (named Sarge here) among other characters as playable characters. Of course, they were all of the [[Silent Protagonist]] variety to begin with, so this didn't make a huge difference.
** The mod ''[httphttps://wwwweb.archive.org/web/20131207173154/http://wireheadstudios.org/generations/ Generations Arena]'' takes the above concept and runs with it, extending the crossover to the ''gameplay'' via five classes, each adapting the gameplay of said five games to the ''Quake III'' engine, right down to the finest details. ''Doom'''s fast-paced battles and BFG against ''Quake'''s flexible air control and powerful rocket launcher? You got it.
** And that's not even including custom skins, with which the crossovers skyrocket through the roof.
* [[MUGEN]] is a customizable 2D fighting engine that permits end users to homebrew reproductions of any other character in the entire genre, and create unique ones. Fighters already exist for every "vs" title released and almost every fighting games, and can be crossed over in unique ways.
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