The Legend of Zelda: A Link to the Past: Difference between revisions

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{{quote|Long ago, in the beautiful kingdom of Hyrule surrounded by mountains and forests... legends told of an omnipotent and omniscient Golden Power that resided in a hidden land. Many people aggressively sought to enter the hidden Golden Land... But no one ever returned. One day evil power began to flow from the Golden Land... So the King commanded seven wise men to seal the gate to the Land of the Golden Power. That seal should have remained for all time...
{{quote|''[[Arc Words|May the way of the Hero lead to the Triforce.]]''}}
...
...But, when these events were obscured by the mists of time and became legend... A mysterious wizard known as Agahnim came to Hyrule to release the seal. He eliminated the good King of Hyrule... Through evil magic, he began to make descendants of the seven wise men vanish, one after another. And the time of destiny for Princess Zelda is drawing near.|The game's opening cinematic}}
 
'''''The Legend of Zelda: A Link to the Past''''', known as '''''The Legend of Zelda: Triforce of the Gods''''' in Japan and commonly abbreviated as '''''(A)LttP''''', is an action-adventure game developed and published by [[Nintendo]] for the [[SNES]], and was released in 1991 in Japan and 1992 in North America and Europe. It is the third game in ''[[The Legend of Zelda]]'' series, and is commonly considered among the best of the 2D games in the series - it shifted gears from the side-scrolling gameplay of ''[[Zelda II: The Adventure of Link]]'' in favor of returning to the top-down adventure format of the first ''Zelda'', as well as featuring more of an emphasis on puzzles alongside combat.
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* [[Animated Adaptation]]: An adaptation of the manga is [http://zeldamotion.webs.com/ currently in the works], starring [[Todd Haberkorn]] as the voice of Link.
* [[Arc Number]]: Seven Wise Men and their seven descendants The number 8, as pointed out by [[Zeta Plays]] in his LP of it. Eight Dark World dungeons,
* [[Arc Words]]: The words "May the way of the Hero lead to the Triforce" occur each time you rescue one of the crystal-trapped maidens.
* [[Arc Words]]: A recurring phrase that serves as the page quote.
* [[Bad Future]]: The timeline included in the ''[[Hyrule Historia]]'' and ''[[The Legend of Zelda: Encyclopedia]]'' books published by [[Dark Horse]] contain [[Word of God|commentary indicating]] that ''A Link to the Past'' - and by extension the ''Oracle'' games, the first ''Legend of Zelda'', and ''The Adventure of Link'' - occupy a timeline where Link failed to defeat Ganondorf in the Adult Timeline of ''Ocarina of Time''. While the sages still manage to seal Ganondorf away, the Imprisoning War presumably cost many more lives than would have been lost if Link had won.
* [[Baleful Polymorph]]:
** In Kakariko, use Magic Powder on the Cucco hiding in a pot inside the house of the informant woman in the blue dress that sics a guard onto you - this turns it into a spitting image of the woman, who uses her newfound speech to tell you off for [[Video Game Cruelty Potential|teasing her fellow Cuccos]] and express discomfort at her new form, [[Verbal Tic|all while still clucking occasionally]].
** Most residents of the Dark World are at least somewhat displeased with having been transformed against their will. Link the pink bunny arguably handles it well, but given his [[Heroic Mime]] status, it's hard to know what he really thinks of the situation. The manga adaptation has [https://zeldapedia.wiki/wiki/File:Bunny_Link.jpg an artwork] where he doesn't seem ecstatic with the change.
** The missing [[Our Dwarves Are All the Same|dwarven]] blacksmith who works near Kakariko Village ended up in the Dark World, trapped as a frog within a wall of heavy stones. Link can optionally [[Escort Mission|escort him back to his partner in the Light World]] - doing so is recommended, since he can then pay the pair 10 Rupees and wait a while for them to upgrade his Master Sword into the twice-as-powerful Tempered Sword.
Said chicken is ''not'' amused.
** Use Magic Powder on the Cucco hiding in a pot in the house of the white-haired woman that sics a guard onto you in Kakariko. Said chicken is ''not'' amused.
* [[Bladder of Steel]]: This trope only comes into play if you want to have a file with "000" for the "Total Games" count - dying or using the "save and quit" option will increase this count, so you'd better have a few hours of time set aside. Re-releases avert this trope generally: the GBA [[Updated Rerelease]] only increases the count whenever you die, and the [[Virtual Console]] uses save states whenever you quit out of the game using the Wii's Home button.
** It's completely fixed in the GBA version. In that version, only dying raises the count. Turning the game off does nothing.
* [[Bling Bling Bang]]: Link's strongest sword is made out of (presumably magical) gold.
* [[Bonus Dungeon]]/[[Bonus Boss]]: The GBA [[Updated Rerelease]] has the Palace of the Four Sword, unlocked only by completing the multiplayer ''Four Swords'' game on the same save file. The bosses include rematches against stronger versions of the first four Dark World bosses, and culminates in a [[Boss Rush]] against four differently-colored Dark Links.
* [[Bubblegloop Swamp]]: The Great Swamp found to the south of Link's House and the [[Dark World]] counterpart, the Plains of Ruin, are treated as this: visually, they more resemble grassy (or badland-like in the Dark World) fields with a few lakes and ponds. The Plains of Ruin are home to the Swamp Palace, the second Dark World dungeon that is only accessible by opening the dam within the Swamp Ruin to drain the reservoir in the Light World. There is also the [[Swamps Are Evil|Swamp of Evil]], the Dark World counterpart to the Light World desert; unlike the dry humid area you reach it through, this swamp is constantly beset by torrential rains - the sixth Dark World dungeon, Misery Mire, can only be accessed by controlling the weather with the Ether Medallion.
* [[Call to Adventure]]: Zelda telepathically contacts Link in the beginning of the game.
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* [[Mercy Invincibility]]: Useful for saving time and glitching your way past stronger enemies by getting hit by weaker ones. Also invoked when standing on lowered blue/orange blocks if you raise them by hitting a crystal switch... even though this doesn't actually damage you. This was most likely done to prevent the player from being stuck in a solid object.
** You also get this when you come out of a portal or flute-transport, which is very important since you can easily drop on top of enemies/spikes/whatever.
* [[Mirror Boss]]: The [[Bonus Dungeon|Palace of the Four Sword]] exclusive to the [[Game Boy Advance]] [[Updated Rerelease]] has [[Sequential Boss|a set of Dark Links]] {{spoiler|formed from the cursed components of the Four Sword}} as its main bosses]. All four have their own copies of the primary endgame items, and move similarly to Link; they will run at Link and try to slash at him, and even use the Pegasus Boots against him. Each subsequent Dark Link adds an additional attack to the previous one's strategy - the second uses a Hurricane Spin, the third adds a jumping down-thrust, and the fourth has twice as much health as the others with the ability to fire sword beams.
* [[Mission Control]]: Sahasrahla.
* [[Mirror Mook]]: Koppis (known as Green and Red Goriyas in English versions<ref>Unrelated to the boomerang-wielding Goriyas seen in the other games.</ref>) mirror Link's movements in opposite directions, and the red ones shoot fireballs if they make eye contact with Link. Both are weak to arrows from the Bow.
* [[Mission Control]]: Sahasrahla acts as this during your quest to obtain the Pendants and subsequent adventure into the Dark World.
* [[Mission Pack Sequel]]: The [[No Export for You|BS Satellaview Japan-only sequel]], for the Super Famicom add-on. The ALttP Link is gone, and you are controlling a hero who must complete 8 dungeons to regain tablets needed to seal again Ganon. Also, you'll have to complete the game [[Timed Mission|under 4 hours]]. It has a [[Scoring Points|score counter]], full voice acting for Zelda and Sahasrahla (lost forever in the backup roms found), guiding you throughout the game with gamaplay advices and sometimes triggering the medallion spells you can't use yourself, or rendering for a couple of minutes your bomb/arrow/heart number infinite.
* [[Money for Nothing]]: The game can be finished with a minimum of 710 rupees, but the game loves giving out huge sums of money in treasure chests and dungeons throughout the second half.