The Legend of Zelda: A Link to the Past: Difference between revisions
The Legend of Zelda: A Link to the Past (view source)
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* [[Ability Required to Proceed]]: Firmly established as a ''Zelda'' series tradition at this point. While the world of ''Link to the Past'' isn't ''as'' ridiculously open as the first game, there's at least a fair amount of flexibility to [[Sequence Break]] when completing the Dark World dungeons (especially once you obtain the [[Drop the Hammer|Magic Hammer]]) - that said, you'll still generally need specific items to even reach some dungeons and/or take on the bosses. ''Link to the Past'' also introduces the recurring Big Key, which is required in order to access the dungeon's special item(s) and the boss chamber. As far as what's required for what... you may want to sit down a while.
** The Bow in the Eastern Palace is required to defeat the Red Eyegores that block off two rooms leading into the boss chamber, and remains required for later tasks such as activating Eyegore Statues. They're not required for the Armos Knights bosses, but are the quickest way to dispose of them by far (with each going down in three hits).
** Once the Eastern Palace boss is defeated and you obtain the Pendant of Courage, showing it to Sahasrahla nets you the Pegasus Boots; using the boots, you can retrieve the Book of Mudora from the library near Kakariko and open the Desert Palace. Within the Desert Palace is a set of Power Gloves required to reach the segment of the dungeon containing the boss; the Gloves also give access to a cave path that leads out into Death Mountain, and the old man you meet there will give you the Magic Mirror that allows you [[Dual World Gameplay|to travel between worlds]]. This is required to reach the Tower of Hera,
** The Master Sword can only be obtained with the Book and all three Pendants from the dungeons above, and is required to gain access to Hyrule Castle Tower and defeat Agahnim - not by direct damage, but by reflecting his fireballs back at him.
** Now for the Dark World: the Magic Hammer from the Palace of Darkness is required to not only defeat the Helmasaur King, but opens up much of the overworld in the Dark World ''and'' Light World that were blocked by pegs. Swamp Palace is heavily water-logged and requires the Zora's Flippers, which you can pick up well before that point; the dungeon item is the Hookshot, needed to progress through it and defeat the boss Arrghus. Skull Woods holds the Fire Rod, required to access the segment of the dungeon containing its boss Mothula. The Ice Palace is an isolated structure whose entrance can only be reached by a portal hidden under a Titan's Mitt stone in the Light World, and once inside requires the Fire Rod or Bombos Medallion to kill the Ice Beast and open the door.
** Two of the three Magic Medallions (Ether and Quake) are required in order to access Misery Mire (Level 6) and Turtle Rock (Level 7) in the Dark World - obtaining the Ether Medallion requires you to read its tablet using the Book of Mudora while you have the Master Sword or a better sword. Misery Mire is also a case of [[Disconnected Side Area]] that can only be reached by
*** Both dungeons are examples in themselves - Misery Mire requires you to cross a gap in the very first room which is typically done with the Hookshot, although it is also possible with creative use of the Pegasus Boots; it also holds the Cane of Somaria, whose block-making magic is required to hold down a switch in the lower basement floors. Turtle Rock cuts off access to the rest of its dungeon in a similar manner - the only way to cross the "rails" spanning throughout much of the dungeon are the Cane of Somaria's blocks, which turn into rideable platforms; some rooms require you to light torches with the Fire Rod as you pass by. Its boss is the stony-shelled [[Multiple Head Case|Trinexx]], which requires both the Fire and Ice Rods to take out two of its three heads.
** And '''finally''': beating Misery Mire and Ice Palace unlocks the Super Bomb in the Dark World shop where Link's House would be in the Light World, which is needed to open the Fairy Fountain that can upgrade your arrows to Silver Arrows. Said Silver Arrows are the only hope you have of defeating Ganon and reclaiming the Triforce. Phew!
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* [[Hero with Bad Publicity]]: Link is declared a criminal after he rescues Zelda in the introductory dungeon. Some citizens of Kakariko Village will actually call the guards if Link gets too close to them.
* [[Hijacked by Ganon]]: Apparently played straight, then subverted. Agahnim is the main baddie through much of the early part of the game, but revelations from rescued maidens reveal that Ganon is behind it all, {{spoiler|and finally Ganon himself says Agahnim was his alter-ego, meaning he was a disguise for Ganon, making Ganon the man behind ''himself'' - so there was no new villain, just an old villain in a new hat}}. Then again, the method that Ganon reveals himself does imply [[Demonic Possession]].
* [[Honest Axe]]: Used to upgrade the boomerang and basic shield at the beginning of the game, and to obtain the best sword and the
* [[Iconic Logo]]: The first time the series' distinctive logo appears, with the title in front of a sword and shield. Interestingly enough, the original Japanese version had a far more plain in-game logo with the title in front of the Triforce on a black background.
* [[I Fought the Law and the Law Won]]: Averted
* [[Improvised Weapon]]: To defeat Agahnim, you need to use the Master Sword to [[Tennis Boss|deflect his magic blasts back at him]]
▲* [[I Fought the Law and the Law Won]]: Averted, the guards who are called to arrest Link in Kakariko Village are some of the weakest enemies in the game, although the rarely-summoned trident-wielding variety is noticeably stronger than the normal variety with swords.
**
▲* [[Improvised Weapon]]: To defeat Agahnim, you need to use the Master Sword to [[Tennis Boss|deflect his magic blasts back at him]], but in a pinch the bug catcher's net will work just as well.
* [[Infinity-1 Sword]]: The Tempered Sword is a result of skilled blacksmiths taking the legendary Master Sword and improving it. It even makes a more forceful-sounding sound effect when slashed
▲** It's become an [[Ascended Glitch]], with ''Ocarina of Time'', ''Wind Waker'' and ''Twilight Princess'' allowing Link to use empty bottles to reflect Ganon and/or Phantom Ganon's attacks in the same manner. In ''Twilight Princess'', you can also use the Fishing Rod to distract Ganondorf during the final duel, allowing for a couple free hits.
* [[Infinity+1 Sword]]: The Golden Sword, which does twice the damage of the Master Sword and dispatches most non-boss enemies in two hits tops.
*
▲* [[Infinity-1 Sword]]: The Tempered Sword is a result of skilled blacksmiths taking the legendary Master Sword and improving it. It even makes a more forceful-sounding sound effect when slashed. However, it would seem the blacksmiths still didn't unlock the sword's full potential.
* [[Insurmountable Waist-Height Fence
▲* [[Infinity+1 Sword]]: In this game, the swords don't get any better than the Golden Sword, which is more than just a prettier version of the Master Sword. One fansite did an analysis of all the swords in the '' entire series'' and found the Golden Sword to be [http://www.zeldauniverse.net/zelda-news/the-evolution-of-sword/ the strongest of them all].
** There's various ledges that're only one-way, and the inside of dungeons have short "walls" that cannot be walked over, but allow projectiles to travel past them.
▲* [[Insurmountable Waist-Height Fence|Insurmountable Waist-Height Stones]]: Par for the course for ''[[The Legend of Zelda]]''.
** There's also Insurmountable Waist-Height Stones, which can't be picked up without the Power Glove from the Desert Palace; darker-colored stones require the Titan's Mitt.
* [[Invincible Minor Minion]]: The thieves.▼
** Bumpers bounce you and other enemies away upon making contact with them, and at least one bumper in the game serves this purpose, requiring the Magic Cape in order to bypass it.
** Also, the sparks that circle around blocks or walls in the dungeons.▼
** The rodent-like Deadrock enemies that roam the Light World's [[Death Mountain]] can't be killed normally; they simply turn to stone after being struck. However, sprinkling Magic Powder on them changes them into Slimes, which are not only killable, they're also the least dangerous monsters in the game.▼
** The thieves that hang out in the Lost Woods north of Kakariko Village, and their Dark World equivalent in the Village of Outcasts, can't be killed and most weapons will only stun them briefly.
* [[Invisibility]]: The Magic Cape, used to bypass the dreaded [[Insurmountable Waist High Fence]] and the [[Spikes of Doom]]. Also good for hiding from enemies.▼
▲** The rodent-like Deadrock enemies that roam the Light World's [[Death Mountain]] can't be killed normally; they simply turn to stone after being struck. However, sprinkling Magic Powder on them or using the Quake Medallion changes them into Slimes, which are
* [[Item Get]]: When Link gets a new item, he usually holds it above his head while victory music plays. This is even [[Lampshaded]] by a merchant. He tells Link to hold the bottle he just bought above his head because it's good for business.▼
▲**
▲* [[Invisibility]]: The Magic Cape
▲* [[Item Get]]: When Link gets a new item, he usually holds it above his head while victory music plays. This is even [[Lampshaded]] by a merchant
* [[The Key Is Behind the Lock]]: There's one locked treasure chest whose only key is supposedly inside the chest, and you can never open it. Fortunately, you can drag it with you until you find a master lockpicker.
* [[Killed Mid-Sentence]]: Your uncle survives long enough to give you his sword, but dies as he tries to tell you something very important: "Zelda is your..." [[Unexplained Recovery|He gets better]] after you beat the game, presumably because of Link's wish on the Triforce. Averted in the GBA re-release, which alters his "dying" speech to tell Link that it's his destiny to save Zelda and that he really enjoyed their time together. See also the [[Mythology Gag]] entry.
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* [[Literal Genie]]: When Ganon obtained the Triforce, he wished to rule the world. The Triforce could not judge between good and evil, and so made him the ruler of the [[Dark World]], where he was then imprisoned.
* [[Living MacGuffin]]: Seven of them, each trapped inside a crystal. Poor girls.
* [[The Lost Woods]]: As with [[Death Mountain]], the [[Trope Namer]] returns, and it's significantly foggier and more mysterious than in [[The Legend of Zelda (video game)|the first game]]. Its [[Dark World]] counterpart, Skeleton Forest, is creepier
* [[Magic Mirror]]:
* [[Magic Music]]: The Flute.
* [[Magic Wand]]: The
* [[Mercy Invincibility]]:
* [[Mirror Boss]]: The [[Bonus Dungeon|Palace of the Four Sword]] exclusive to the [[Game Boy Advance]] [[Updated Rerelease]] has [[Sequential Boss|a set of Dark Links]] {{spoiler|formed from the cursed components of the Four Sword}} as its main bosses]. All four have their own copies of the primary endgame items, and move similarly to Link; they will run at Link and try to slash at him, and even use the Pegasus Boots against him. Each subsequent Dark Link adds an additional attack to the previous one's strategy - the second uses a Hurricane Spin, the third adds a jumping down-thrust, and the fourth has twice as much health as the others with the ability to fire sword beams.
* [[Mirror Mook]]: Koppis (known as Green and Red Goriyas in English versions, despite being unrelated to the boomerang-wielding monsters seen in the other games) mirror Link's movements in opposite directions, and the red ones shoot fireballs if they make eye contact with Link. Both are weak to arrows from the Bow.
* [[Mission Control]]: Sahasrahla acts as this during your quest to obtain the Pendants and subsequent
* [[Mission Pack Sequel]]:
* [[Money for Nothing]]: The game can be finished with a minimum of 710 rupees, but the game loves giving out huge sums of money in treasure chests and dungeons throughout the second half - it's just as well, since there's a convenient and useful [[Money Sink]] in the Pond of Happiness. However, this is exhaustible - once you've finished upgrading your bombs and arrows you'll basically have nothing to spend money on except medicine.
**
* [[Mythology Gag]]: In the GBA re-release, Link's Uncle's dying speech is rewritten to omit the infamous line, "Zelda is your..." - in [[Post-Endgame Content|The Palace of the Four Sword]], Link encounters a stronger Blind the Thief, who appears impersonating his uncle and says the original dialogue before apparently "dying" and transforming into his true form. The reference is somewhat lost in the American localization which translates the original words more accurately:
{{quote|"You must rescue Princess Zelda... You are... the Princess's... ... ... ..."}}
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* [[Pants-Free]]: The official artwork for this game makes it pretty clear that Link's not wearing any pants underneath that tunic.
* [[Platform Hell]]: Not the original game, which is one of the easier entries in the series, but some of the mods. Parallel Worlds and Goddess of Wisdom are probably impossible without save states. Two examples: There are several points in Parallel Worlds where you actually need to use bombs to propel yourself forward across gaps. This wouldn't in itself be so difficult, but the platforms you need to propel yourself onto are only a few blocks wide, and you need pixel-perfect positioning to be able to propel yourself onto the platform and not into the abyss between platforms. There's basically no way to do this except trial and error (or good old fashioned cheating). Meanwhile, there are two points early in Goddess of Wisdom where you need to fight bosses from the Dark World. Unfortunately, you can't have the Master Sword at this point of the game, and LttP expects you to have it before you fight them, so the regular sword only deals damage from a charged sword attack (arrows will also work on one of the bosses, but you only have a limited number, although the game is nice enough to give you more; in the other, not only do you need to use the Hookshot in addition to charged sword attacks but your space to manoeuvre is severely limited). Beyond this, they deal four hearts damage each time they hit you (there are no blue or red mail in this hack).
* [[Player Nudge]]: If you fall off the platform when fighting Ganon, you see a telepathic tile telling you that you need Silver Arrows to defeat him
* [[Prequel]]: To the first two games.
* [[Prison Episode]]: Early in the game, you break ''into'' prison to save princess Zelda.
* [[Ribcage Ridge]]: Not really a ridge, but
* [[Schmuck Bait]]: "Curses to anyone who throws something into my circle of stones." {{spoiler|You have to do it at least once to beat the game, [[Tempting Fate|though doing it again is rather funny]].}}
* [[Sealed Good in a Can]]: Both worlds have an example. In the Light World, the legendary Master Sword is sealed in its pedestal unless the three pendants are gathered. In the [[Dark World]], Link has to rescue the seven maidens, who are descended from the seven sages in the game's backstory, due to the fact that Agahnim has imprisoned them in crystals scattered in the dungeons of the [[Dark World]].
* [[Second Coming]]: Agahnim sets himself up as this [[All There in the Manual|in the back story]]. In a period where Hyrule is simultaneously ravaged by plagues, famine, drought, and other hardships, he appears out of nowhere and works miracles to set things right. He becomes a hero to the people and the King declares him to be the second coming of the Sages of old and appoints him his priest and second-in-command. Granted, he does herald the return of ''someone'' from the past...
* [[Sequel Difficulty Drop]]: While not an easy game, it's still easier than the first two - still, be mindful of enemies that can deal a full heart of damage while your Heart Container
* [[Sequence Breaking]]:
** In particular, completing Misery Mire (6th dungeon) before the Ice Palace (5th dungeon) gives you the Cane of Somaria, which creates a block when swung. This almost completely eliminates the need to do the block puzzles in the Ice Palace and makes it a lot easier to complete; it doesn't hurt that the Ice Palace's treasure is just an armor upgrade, which simply reduces the damage Link takes rather than being used to get past obstacles or solve puzzles, so there's no rush to do it before the one listed after it due to this example of [[Sequence Breaking]].
** The trick with the Pegasus Boots of running into a wall and being thrown back also makes the
** You don't actually ''need'' the [[Sword of Plot Advancement|Master Sword]] if you know how to do the Death Mountain
* [[Shifting Sand Land]]: The Desert of Mystery.
* [[Shout-Out]]: The boss of the Desert Palace is a trio of worms named Lanmolas. They resemble the Spice Worms who live in the desert planet Arrakis from ''[[Dune]]''.
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* [[Swamps Are Evil]]: It's even called the Swamp of Evil.
* [[Sword Beam]]: Link, fill up your hearts, so you can shoot your sword of power...
* [[Sword of Plot Advancement]]: The Master Sword makes its series debut - you're finally worthy to wield the legendary weapon, probably a good time to go [[Save the Princess]] then, eh?
* [[Tactical Suicide Boss]]:
* [[Take Up My Sword]]: Link's Uncle
* [[Tele Frag]]: Averted
* [[Tennis Boss]]:
* [[Tube Travel]]: In the Turtle Rock dungeon.
* [[The Un-Reveal]]:
* [[Underground Monkey]]: Stronger varieties of soldiers simply have differently colored armor. Interestingly enough, the color coincides with the colors of Link's own armor upgrades obtained later in the game (green being the standard version, blue being stronger than green, and red being the strongest). The [[Dark World]]'s version of soldiers,
* [[Unique Enemy]]:
** The weird blimp-like Octoballoon on the southern shore of Lake Hylia is the only one of its kind; the [[Updated Rerelease]] for the GBA adds another one in the [[Bonus Dungeon]] Palace of the Four Sword.
* [[Updated Rerelease]]: The [[Game Boy Advance]] version released in 2002 added voice bits for Link (taken from Young Link in ''Ocarina of Time''), and a [[Bonus Dungeon]] unlocked after beating ''Four Swords''. Also a new riddle sidequest for the Hurricane Spin.▼
** Lynels only appear on two screens of Death Mountain in the Dark World.
* [[Useless Useful Stealth]]: An aversion; the invisibility from the Magic Cape is quite useful to go through certain boss fights and other situations without taking any damage.▼
** There are also a few dungeon-specific monsters, such as the Freezors found in the Ice Palace and the antlion-like Devalants in the Desert Palace.
▲* [[Updated Rerelease]]: The [[Game Boy Advance]] version, ''The Legend of Zelda: A Link to the Past & Four Swords'', released in 2002. This release added voice
▲* [[Useless Useful Stealth]]:
* [[Video Game Cruelty Punishment]]: This marks the first appearance of Cuccos ''and'' the punishments that can occur if you attack them repeatedly - in this case, a swarm of invincible Cuccos will fly across the screen for several seconds, dealing contact damage to Link.
* [[Warp Whistle]]: The Flute, again.▼
* [[Villain-Beating Artifact]]: The Silver Arrows are needed to defeat Ganon and usually cannot be obtained until the last dungeon is unlocked, though they're pretty good at vaporizing other vulnerable bosses and enemies.
* [[Weaksauce Weakness]]: Hey [[That One Boss|Mothula]], have a look at this cute little bee I've found!
* [[Weather Control Machine]]: The Ether Medallion functions this way to open one dungeon.
* [[Where It All Began]]: You have to return to
* [[World-Healing Wave]]: With the help of the Triforce.
* [[You Are Too Late]]: Agahnim decides to wait until Link arrives so that he can send Zelda into the Dark World right in front of him
* [[You Gotta Have Blue Hair|You Gotta Have Pink Hair]]: If you look closely, Link's hair in this game is pink (though official art shows he's ''supposed'' to be a muddy brown). Presumably this is the reason that his rabbit form in the Dark World is also pink. It's unclear if this was intentional or
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{{quote|''Do you understand?''
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