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The Legend of Zelda: A Link to the Past: Difference between revisions

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need to stop leaving fragments...
(Example pass up to Evil Chancellor with It Was His Sled in mind - this game *is* old enough to drink after all)
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* [[Dual World Gameplay]]: ''A Link to the Past'' is the first game in the ''Zelda'' series to do this, and the first to employ the specific Light World/Dark World variant.
* [[Dummied Out]]: In the original and Virtual Console releases, a skull statue was apparently planned for [[Dark World]] dungeons (most likely Skull Woods due to its name), and is found unused in the tilesets for those dungeons; the large skulls at the entrance of Yarna Desert in ''[[The Legend of Zelda: Link's Awakening]]'' bear some resemblance to them. The GBA [[Updated Rerelease]] uses them proper in the Palace of the Four Sword, a [[Bonus Dungeon]] located in the Dark World.
* [[Easter Egg]]: The [http://zeldapedia.wiki/wiki/Chris_Houlihan Chris Houlihan room] is an extremely well-concealed chamber filled with Rupees that was named for [[Contest Winner Cameo|the winner of a contest]] in ''[[Nintendo Power]]''. Typically, the game only sends you there when an error occurs in sending you to wherever you were supposed to go; in certain types of [[Speed Run|speedplay]], runners who can perform the glitch at will<ref>One common method is to go to the right of the Sanctuary, reveal a nearby hole hidden under a bush, then leap into the water without Flippers, then quickly hop into the hole while still under [[Mercy Invincibility]].</ref> generally do so for a quick Rupee source.
* [[End of the World Special]]: Link gets the full Triforce at the end of the game, and uses his wish on it to restore things to normal.
* [[Epunymous Title]]: This is the case for the English version of the title.
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