Ability Required to Proceed: Difference between revisions

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** In a [[Lampshade Hanging]] fashion, said games also force you to use the item/powerup you ''just'' got, merely ''to escape that room''. Just got the High Jump? Why, look there. You can only get out of the room by ''using'' the High-Jump. Unless you do some [[Sequence Breaking]] techniques, that is.
* Certain ''[[Metroidvania]]''-style games have areas that must be entered by double-jumping. Usually, those areas are full of ledges (and [[Bottomless Pit]]s) that can only be travelled by double-jumping.
* Applies not to you, but to your minions, in ''[[Overlord (2007 videogame)|Overlord]]''. Can't pass fire without red minions, or poison without green ones! You can go through water, but only blue minions can safely follow you, and if there's a gate-opening wheel on the other side you're just too lazy to turn it yourself.
** Sounds suspiciously identical to ''[[Pikmin]]''.
* ''[[Castlevania]]'' games generally tend to give you the double jump fairly early - you'll need it constantly for the rest of the game. However, many of the upgrades are also used only once or twice.