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Lost Technology: Difference between revisions

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* Third Edition [[Dungeons & Dragons|D&D]] (and, by extension, ''[[Pathfinder]]'') formally defined "lesser artifacts" as magical Lost Technology: items of great power that could no longer be manufactured by mortals. This distinguished such powerful, yet non-unique items (e.g. staff of power) from singular items like the Wand of Orcus. A few class features bend this definition by allowing the character to create a single specific artifact, but these come at or near the level cap where "mortal" becomes a questionable descriptor for the character.
** Many published D&D settings have complex historical backstories involving long-forgotten civilizations, the better to account for why so much Lost Technology can be found lying around in monster-infested holes in the ground. This even applies to ''[[Eberron]]'', the one setting with tech that is actively advancing, through the ruins of the extinct giant civilization, and Cannith ruins in Cyre (where it was lost within years of its discovery then found again within a decade).
* In later editions of ''[[Cyberpunk (role-playing game)|Cyberpunk]]'', the 2020s DataKrash resulted in much technology being lost behind the Blackwall, still not to be recovered even by 2077.
 
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