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Castlevania: Harmony of Dissonance: Difference between revisions

Adding a few tropes to the page
(Adding a few tropes to the page)
 
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** Also Peeping Big. At the start, you fight a lone peeping eye with much ease. Then suddenly a giant one appears!
* [[Blackout Basement]]: A small area of the Sky Walkway is pitch dark except for a small circle around Juste. Naturally, there is an item you can equip to deal with this.
* [[Blob Monster]]: Slimes of different colors will frequently appear as enemies, able to damage Juste just by touch and inflict him with a status (green means poison, yellow means curse and pink means stone). The Boss Max Slimer is an humongous, color-changing giant slime that has escaped confinement and generates more blobs as it takes damage, shrinking in size each time.
* [[Body Horror]]: The true form of {{Spoiler|Dracula has the Dark Lord's wraith absorbing his six bodily remains, turning itself into a giant, disgusting floating skull with a beating heart where his brains should be, a fully detatched eyeball rolling in the cracked socket and a long, sinewy tentacle tipped with claw-like bones to snap at Juste.}}
* [[Boss in Mook Clothing]]: The Victory Armours act as this in the early game, often guarding items - if you can beat them, you'll be able to get certain decent items early. Not in the sequence breaking sense, but good armour and the like.
* [[Boss Rush]]: The first game in the series to have this. Also includes an ''extra'' bonus character.
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* [[King Mook]]: Quite a few of the bosses qualify, even more so than is normal for this series.
** Giant Merman! Max Slimer! Peeping Big!
* [[McNinja]]: Maxim. Despite not looking anything like a traditional Ninja, he mostly fights with great speed, a sword and an humongous floating shuriken. He can also attack by dropkicking and his secret art involves unleashing a stream of damaging clones at the enemies.
* [[Metroidvania]]
* [[Mighty Glacier]]: {{spoiler|Simon Belmont.}}
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