Damn You, Muscle Memory!: Difference between revisions

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*** So do yourself a favor—either put some time between each of these games, or don't play the 'Cube version of ''BG&E'' if you've been playing ''SFA,'' or else your fingers will hate you.
** Many cross-platform platformers are this. A classic example would be the the movie tie-in game ''[[The Lion King (Video Game)|The Lion King]]''. On the Genesis, Roar is mapped to the A button, which is the leftmost button on the controller. Jump is mapped to C which is the rightmost button. On the SNES, Roar is also mapped to A... which happens to be the rightmost button instead. And there is no C- jump is mapped to B instead. On the Genesis, B performs a paw swipe, which is mapped to Y (which so happens to be the leftmost button on an SNES controller) on an SNES. Switching from one platform to another [[Hilarity Ensues|results in hilarity]], and perhaps copious amounts of the name of this trope being dropped. And you're ''completely'' messed over if you're playing the PC version with a keyboard. Yes, the controls can be reconfigured (and in the PC's case, a Gravis 4-button pad can be added, which makes the control no different from the SNES version instead), but most people jump straight into the game, thinking "I can handle change!", only to have this trope served to them.
* ''[[Alex Kidd]] in Miracle World'', a [[Master System]] platformer released to [[Follow the Leader|cash-in on the success]] of ''[[Super Mario Bros.]]'', had the Jump and Attack buttons switched from the order they're laid out in Nintendo's legendary platformer. This was done on purpose by the ''Miracle World''{{'}}s designer, Ossale Kohta, in a misguided attempt to set his game apart from Nintendo's. ''Zillion'', another game he designed, also used the same button layout.
* When underwater in ''[[The Legendary Starfy]]'', Y is spin and B is dash, but when out of water, Y is both spin and dash, while B is jump.
* ''[[Maze of Galious]]'' and ''[[Castlevania|Vampire Killer]]'' on the [[MSX]] used up to jump (and climb ladders/stairs), which might surprise players used to consoles like the NES; indeed, the NES counterparts of those two games used A to jump.
 
 
=== Rhythm ===