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Sidetracked by the Gold Saucer: Difference between revisions

→‎Video Games: Fixed a formatting issue and added an example.
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*** Since ''Fallout 3'' doesn't let you keep exploring after completing the rather short main quest, it's more preferable to tackle as many sidequests as possible first and level up.
**** At least the ''Broken Steel'' [[Downloadable Content|DLC]] raises the level cap from 20 to 30 immediately when installed, so you don't have to worry about hitting 20 and having to finish the main quest in order to start ''Broken Steel'' and progress on to 30.
** And in [[Fallout: New Vegas]], if you like gambling, on a new game you can start walking towards the Strip, easily collect 2000 caps on the way for the entry check, and spend the rest of the game gambling at slots, roulette, or blackjack, sleeping in the casinos and buying marked up food from casino bars, until you run out of money. Just like real life Vegas.
*** Characters with Luck of at least 7 will probably run into the jackpot limits and get barred from gambling in about an hour of gameplay or two. The devs put this in to keep the players from breaking the in-game economy, but it also has the effect of blunting this trope.
** In ''[[Fallout 4]]'', each of the main factions has “radiant quests”. Preston Garvey is infamous for giving out seemingly endless quests to help out settlements, which can distract the player from the main quest of finding the Sole Survivor’s son Shaun.
* ''[[The Elder Scrolls IV: Oblivion]]'' takes this trope to such an extreme that, after you get a feel for it, the main quest seems like the most marginal sidequest. Sometimes you get so engrossed in wandering Cyrodiil that the Oblivion Gates everywhere are more an annoyance than your reason for adventuring.
** The Oblivion Gates themselves can be diversion for those rune-hunting, gathering daedric herbs, or going for [[100% Completion]]. That's why you do all of that, open the Gates, and ''do it again with more monsters''.
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