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Ace Combat 5: The Unsung War: Difference between revisions

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The fifth game in the ''[[Ace Combat]]'' series. Released in 2004. The setting? The year is 2010. The place is Osea, on the Osean Continent of Strangereal. The truth...is war. Although they have been staunch allies for 15 years, the Union of Yuktobanian Republics has provoked and declared war upon the Osean Federation, conducting a massive invasion. The opening salvos are fired at Sand Island, an Osean training base where four cadets are on the verge of completing their training: Kei "Edge" Nagase, Alvin H. "Chopper" Davenport, Hans "Archer" Grimm, and Blaze (that's you!). Circumstances force these four to the forefront of the Circum-Pacific War where they will become the heroes known as the Wardog Squadron and, later, the Demons of Razgriz.
 
Meanwhile, in [[Gaiden Game|another story]], it has been one year since the end of the [[Ace Combat 04: Shattered Skies|Usean Continental War]] and the hostilities have more or less been stopped. However, ''yet another'' group of rogue Erusian officers have vowed to keep fighting the good fight. Calling themselves "Free Erusea", they have raided an abandoned factory from the war and seized a rather large arsenal of weapons. To defeat them, the Independent State Allied Forces initiate ''Operation Katina''—complete and total pacification of all enemy forces. To this end, they deploy the hero of the war, Mobius One, to get the job done, with a little help, of course, from AWACS Sky Eye.
 
Unlike its predecessor, ''The Unsung War'' attempts to place the protagonists and their various struggles and follies in the spotlight, rather than having them alluded to in the background. It also experiments in-game with a system for commanding and customizing wingmen. The Arcade Mode, as described above, is included free as part of the game. For the actual events that would lead to the alliance between Osea and Yuktobania, see [[Ace Combat Zero: The Belkan War|the next game in the series]].
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* [[A Birthday, Not a Break]]: Grimm reveals that his birthday is coming up next week during a [[Action Film, Quiet Drama Scene|quiet break]] between the two final battles.
* [[Boss Remix]]: Several: First is Burst Missile, played when you encounter your first [[Exactly What It Says on the Tin|burst missile]] which is a darker, slower sounding version of the Scinfaxi and Hrimfaxi themes. Then we receive Mother Goose 1, which takes motifs from Mask, played in the mission "8492." The same motif is reprized for your battle against the Grabacrs. White Bird (Part I) is a heroic sounding theme for when you're defending the Arkbird, but then White Bird (Part II) comes up as an equally heroic sound for an entirely different reason, {{spoiler|when you do battle with the Arkbird.}} It could be argued that all of the latter songs were written first, then their progressions were reused for the former themes, but because you encounter them first, they're boss remixes.
* [[Canon Immigrant]]: Edge has incarnations that appeared all the way from ''[[Ace Combat 2]]'', where her callsign is the same, and her rough features are the same, and in ''[[Ace Combat 3 Electrosphere]]'' (the Japanese version), where in a very specific news broadcast that you can only view in taking a specific path, you can see a person's photograph below Dision's, clearly spelling Kei Nagase, with a very similar face as ''the'' Kei Nagase that we know. ''[[Ace Combat 04: Shattered Skies|Shattered Skies]]'' has a brave airline first officer who tries to control a plane after terrorists shoot the pilot: Nagase. This shouldn't be that surprising though, check the article below.
* [[Captain Obvious]]: Most of the orders and chatter fall under this, especially grievous when characters make comments like, "The sub's diving!" 20 seconds after it actually does.
** Also played straight by allied NPCs during Yuktobania's [[What Do You Mean Its Not Symbolic|Pearl Harbor-esque]] opening offensive:
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