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Gemcraft: Difference between revisions

Import from TV Tropes TVT:VideoGame.Gemcraft 2012-07-01, editor history TVTH:VideoGame.Gemcraft, CC-BY-SA 3.0 Unported license
(Import from TV Tropes TVT:VideoGame.Gemcraft 2012-07-01, editor history TVTH:VideoGame.Gemcraft, CC-BY-SA 3.0 Unported license)
 
(Import from TV Tropes TVT:VideoGame.Gemcraft 2012-07-01, editor history TVTH:VideoGame.Gemcraft, CC-BY-SA 3.0 Unported license)
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The eight gem colors (and their special abilities) are:
 
* '''{{color|red|RRed}}''': [[Splash Damage]] in the first two games. Changed to "bloodbound" in Labyrinth: The gem gets extra power from a percentage of the monsters it kills.
* '''{{color|orange|OOrange}}''': Mana Leech. Each time it hits a monster, you gain mana.
* '''{{color|yellow|YYellow}}''': Multiple Damage. The first two games gave a flat rate to deal triple damage. In Labyrinth, the multiple damage rate can be ramped up as high as you can make it (starting with double damage).
* '''{{color|chartreuse|LLime}}''': Multi-hit. Starts with one extra hit, but can be ramped up to be able to hit more than two monsters.
* '''{{color|green|GGreen}}''': Poison. Ignores armor, so useful for armored waves as well as swarms.
* '''{{color|cyan|CCyan}}''': Shock. Can stop the monster in its tracks.
* '''{{color|blue|BBlue}}''': Slow.
* '''{{color|purple|PPurple}}''': Armor Tearing. Each hit lowers a monster's armor by a given amount.
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=== This game series provides examples of: ===
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