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Final Fantasy I: Difference between revisions

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The name had a few different meanings. From another point of view, it had to do with creator Hironobu Sakaguchi's personal situation: if the game had been a failure, he would have quit the video game industry and gone back to university. The word "Final" can also be a synonym for "Ultimate" or "Definitive".
 
The story focuses on the trials of the Light Warriors, four people who were either [[Fragile Speedster|thieves]], [[White Mage|white mages]], [[Black Mage|black mages]], [[Mighty Glacier|warriors]], [[Bare -Fisted Monk|monks]] (black belts in the the original translation), or [[The Red Mage|red mages]]. Each [[An Adventurer Is You|character class]] had different abilities in battle, and had a variety of weapons and armor to choose from, and to top it all off, one quest you can take has as its reward an upgrade of your classes into a more powerful version, most of them with brand new abilities. The game also had three modes of transportation besides walking - ship, canoe, and airship. ''This was mind-blowingly new and different for a console game.'' <ref>Different party combinations yield different results.</ref> Compare it to its main competition in Japan, ''[[Dragon Quest II (Video Game)|Dragon Quest II]]'', where you only had three characters with pre-set abilities and a single mode of transportation.
 
And then there was the plot: The Light Warriors had to save the world from the evil Chaos.
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But even so, ''Final Fantasy I'' helped change the [[RPG]] industry.
 
The popular webcomic ''[[Eight 8-Bit Theater (Webcomic)|8-Bit Theater]]'' is ''very'' loosely based on this, and pays homage to the fact that much of the first game's mechanics were drawn from ''[[Dungeons and Dragons]]''.
{{tropelist}}
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=== This game provides examples of: ===
* [[Antidote Effect]]: Inverted in the original; for the price of learning the PURE spell, you can buy 53 Pure potions, which is more than you're likely to ever need.
* [[Artifact Title]]: The game was originally intended to be Hironobu Sakaguchi's swansong, who intended to quit Square and leave the gaming industry if ''Final Fantasy'' didn't sell well. Although Sakaguchi now works for Mistwalker instead of Square, ''Final Fantasy'' itself has inspired numerous sequels and spin-offs.
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* [[Drought Level of Doom]]: Gurgu Volcano.
* [[Eat Dirt Cheap]]: A talking stone giant blocking the path to get to the Earth Cave. He wants a tasty ruby to munch on.
* [[Evil Only Has to Win Once]]: Played straight and inverted. There are two ways to break the [[Stable Time Loop]]: for [[Warmup Boss|Garland]] to beat you in your first battle, or for you to kill [[Final Boss]] [[One -Winged Angel|Chaos]] in your last battle. In the first case, evil wins, in the second case, you win. It's stated that the loop has gone the same way (Warriors of Light beating Garland then getting killed by Chaos) ''thousands'' of times.
* [[Face Heel Turn]]: A random NPC in Cornelia mentions that Garland was once a respectable knight of the realm. The circumstances behind his defection are never brought up though.
* [[Fetch Quest]]: Pretty much the whole game, yep. The plot at the beginning of the game is basically "Retrieve/do something to the four [[MacGuffin|Mac Guffins]]". And even before you can start rescuing the four [[MacGuffin|Macguffins]], you need to get out of the sea. To do that, you need to get the TNT in Corneria...which is sealed by a door that can only be opened by the Mystic Key held by the prince of Elfheim...who is in a magic coma, needing a potion from Matoya...who is bat blind without her Crystal Eye, which was stolen by Astos...who you need the Crown to confront...yay [[Chain of Deals]]!
* [[Fifteen Puzzle]]: A hidden minigame, accessible only after -- and while -- you [[Get On the Boat]]. In remakes of the game, you can [[Game Breaker|build up obscene amounts of Gil early in the game by playing repeatedly]].
* [[Fire, Ice, Lightning]]: Naturally.
* [[Four Is Death]]: Four crystals, four fiends absorbing their power. The world is ''screwed''.
* [[Game Breaking Bug]]: In the original Famicom/NES version, the spells TMPR, SABR and XFER literally didn't work at all. LOK2 worked, but it ''increased'' the enemies' evasion rather than decreasing it as it was meant to.
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* [[The Greatest Story Never Told]]: Defeating the final boss breaks the [[Stable Time Loop]], which means that none of the events which could cause the [[Endofthe World As We Know It]] ever happen, and nobody knows for sure what the Light Warriors do.
* [[Hair Antennae]]: The Thief's newer sprites have one of these poking out from under his bandanna.
* [[Heroes Prefer Swords]]: Also because there's not much choice... the Black Mage can use [[Knife Nut|daggers]], the White Mage [[Drop the Hammer|mallets]] and [[Simple Staff]], the Warrior can equip [[An Axe to Grind]] and the [[Bare -Fisted Monk]] can use [[Exotic Weapon Supremacy|nunchucks]].
* [[Heroic Mime]]: For the most part, your entire party has no lines, and given their ambiguity, you won't really notice or care. However, reading the description for the rat tail yields a pretty funny conversation between them, where they almost consider throwing it away. "No!! Don't do that!!"
* [[Holy Hand Grenade]] / [[Good Hurts Evil]]: The HARM spells. They only work against undead.
* [[Infinity Minus One-1 Sword]]: EXCALIBUR! Made of Adamantium and forged by an ambitious dwarf blacksmith named... [[Punny Name|Smith]].
* [[Instant Awesome Just Add Mecha]]: Warmech.
* [[Instant Awesome, Just Add Ninja]]: Thief upgrades to this.
* [[Instant Plunder, Just Add Pirates]]: Bikke and his crew start out as the straight plundering type, terrorizing the citizens of Pravoka, but once your party beats them, they end up hanging around town as [[The Pirates Who Don't Do Anything]].
* [[Interchangeable Antimatter Keys]]: Once you get the key from the sleeping prince of Elfland, [[Locked Door|locked doors]] will no longer be a problem to you. Averted as you only need the one.
* [[ItsIt's All Upstairs From Here]]: You must climb the Mirage Tower in order to reach the Wind crystal.
* [[Lawyer -Friendly Cameo]]: Several monsters were renamed in the original release, to prevent any possible lawsuit with TSR, then-owners of ''[[Dungeons and Dragons]]''. Most prominently, Fiend of Fire Marilith, based on a high-ranking demon in D&D, became Kary.
** In fact, the bestiary of Final Fantasy was essentially the same as that of 1st edition D&D.
** Similarly, the [[Oculothorax|Beholder]] sprite was altered and renamed Eye/Evil Eye
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* [[Outside the Box Tactic]] - Tiamat dies to one use of the instant-death spell BANE.
* [[Peninsula of Power Leveling]]: The [[Trope Maker]], and the [[Fan Nickname]] is the [[Trope Namer]].
* [[Pre -Ass -Kicking One -Liner]]: Garland - see the quote at the top of the page.
* [[Random Encounters]]: It gets ridiculous in one path of the Earth Cave, where you have to fight a troop of one to four Giants ''every step''! Appropriately named the "Giant's Tunnel", it is great for leveling, and, like the Peninsula of Power, was left in every subsequent version.
** There are squares in many dungeons that will always trigger an encounter when you step on them. Sometimes the encounter will be a [[Boss in Mook Clothing]], especially if the square is right in front of a chest with a particularly important item (They did this instead of using a [[Chest Monster]]). In the Temple of Fiends Revisited, you can fight against the four fiends an unlimited number of times in this fashion as well, not that you'd really want to since they give single-digit EXP and gold.
*** With two major exceptions (Wizards, notably in the Marsh Cave, and the four main elemental enemies), you can run from every single [[Chest Monster]]. In fact, in some cases it's advisable to do so.
* [[Rapid Fire Fisticuffs]]: Any high-level Monk/Master can do this, and it's quite a [[Game Breaker]], since it allows you to ''pummel [[Eldritch Abomination]] Bosses into oblivion''.
* [[Rocks Fall Everyone Dies]]: It's quite possible to be ambushed by a large group of Cockatrices or any other monster that has a [[Taken for Granite|petrification]] or [[One -Hit Kill|instant death]] ability and [[Total Party Kill|annihilate you]] before you can take a single action.
* [[Save Scumming]]: The Memo Save feature in the ''Origins'' version makes this possible. Memo save every few steps or before a boss, and when something goes wrong, soft reset and boot up the memo save. Memos are saved to the system's internal memory and are deleted after a hard reset or when the system is turned off, which makes it slightly less cheap.
* [[Save the Princess]]: This is your ''very first task'', as you save Princess Sarah from Garland. At the time the game was released, [[The Legend of Zelda (Video Game)|Link]] and [[Dragon Quest I (Video Game)|The Descendant]] were rescuing royal damsels in distress as high priority missions; you get that out of the way before you even see the real title screen.
* [[Self -Imposed Challenge]]: Probably the [[Trope Codifier]]. The most notable one is completing the game with a party of four white mages, although this arguably isn't as difficult as playing with a party of four thieves. [[Solo Character Run|Or one.]]
* [[Sequence Breaking]]: You can sail to the Castle of Ordeals and complete the class change quest before most of the Fire Fiend plot.
** You can get the airship as soon as you get the canoe. Final Fantasy I is apparently full of these.
** You can actually postpone the Fire Fiend plot until just before entering the final dungeon. It makes the volcano dungeon much easier, too.
* [[Spell My Name With an "S"]]: The original NES release used different translations for many character's names, due mainly to space restrictions. The recent re-releases have changed them back, and you can generally tell how old a ''[[Final Fantasy]]'' fan is by whether they talk about "monks" or "black belts".
* [[Stable Time Loop]]: The Four Fiends send {{spoiler|the dying Garland}} back in time 2,000 years, where he becomes the demon Chaos. Chaos sends the Four Fiends forward in time to seize the Orbs and send {{spoiler|the dying Garland}} back in time...
** Which [[Time Travel Tense Trouble|creates some rather odd grammar]]: 2000 years from now, you killed me.
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* [[Video Game Remake]]: The game is available on several platforms, including the [[Play Station 1]], [[Game Boy Advance]], [[Play Station Portable]], and iPhone.
* [[Violation of Common Sense]]: To get through the volcano, you have to walk through magma. In fact, it's often a good idea to do so, since it prevents random encounters.
* [[Welcome to Corneria]]: Started here ([[Beam Me Up, Scotty|sort of]]), and referenced in ''[[Eight 8-Bit Theater (Webcomic)|Eight Bit Theater]]''. Fighter likes swords.
* [[Where It All Began]]: The first dungeon is also the entrance to the [[The Very Definitely Final Dungeon|much more impressive final dungeon]]. On top of that, the first boss is also the [[Final Boss]] after pulling a [[One -Winged Angel]].
** The game started and ended with {{spoiler|the villain Garland}} being slighted by the royal family and making amends with the royal family respectively after breaking the loop.
** In the remakes, the Light Warriors are returned to the present, with no memory of the whole game even happening. Yes, that's your reward for completing the game: The story being erased from the canon.
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