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Possession Implies Mastery: Difference between revisions

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(Import from TV Tropes TVT:Main.PossessionImpliesMastery 2012-07-01, editor history TVTH:Main.PossessionImpliesMastery, CC-BY-SA 3.0 Unported license)
 
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This fallacy is often reinforced by [[Mr. Fixit]], who generally can adapt any piece of technology he gets his hands on to do whatever the plot calls for -- especially if he's a [[Technopath]].
 
Compare [[Instant Expert]]. Contrast [[Cargo Cult]], [[Clarke's Third Law]], [[Scavenger World]] (where people forgot how to make a lot of things [[After the End]]), [[How Do I Shot Web]] (the inverse of this trope with superpowers), [[You Shouldn't Know This Already]] (which stops gamers from using something they have before they learn how in-game), [[Low Culture, High Tech]] (where the this is not the case for a low tech culture using high tech gadgets), [[Black Box]] and [[Loyal Phlebotinum]].
 
Has nothing to do with [[Demonic Possession]] (although one might wonder how easy it is for demons to work out how to use their hosts' bodies...)
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