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Arkanoid: Difference between revisions

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(Import from TV Tropes TVT:VideoGame.Arkanoid 2012-07-01, editor history TVTH:VideoGame.Arkanoid, CC-BY-SA 3.0 Unported license)
 
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* [[Nintendo Hard]]: Missions involving mostly gold bricks tend to be this. An entire mass of them with only a few, or even a single, destructable brick is a common sight in later levels.
* [[One Hundred Percent Completion]]: The DS version has this.
* [[Poison Mushroom]]: The Reduce [[Power -Up]], which would shrink the Vaus. For expert players, this could be [[Cursed With Awesome]], since you'd get [[Scoring Points|doubled points]] as long as it's active, and [[Every Ten Thousand Points|extra lives are available at certain point plateaus]]. However, for less expert players, and any player who sees one rolling down right where the ball is about to fall, it clearly is detrimental.
* [[PowerupPower-Up Letdown]]: The Twin powerup, as of ''Arkanoid II: The Revenge of DoH''. The Vaus would split into two smaller copies that would move together. It only barely increased the surface area of the Vaus, was distinctly smaller than both the Extend powerup or the Image powerup (the latter was longest, but only active while in motion), and there was a gap between the two Vaus units that the ball could fall through, costing a life.
* [[The Very Definitely Final Dungeon]]: Uranoid in the DS version.
* [[Word Puree Title]]
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