Jump to content

Absurdly High Level Cap: Difference between revisions

m
Mass update links
m (change media template to media link)
m (Mass update links)
Line 11:
 
Contrast [[Absurdly Low Level Cap]], although the two are by no means mutually exclusive.
{{examples|Examples:}}
 
* The original MMORPG example was ''[[Asherons Call]]'' -- the level cap was logarithmic, with the hard cap on experience being 4 ''billion'' at level 127. Given that the game was launched at the same time as ''[[Ever Quest]]'', which had a level 50 cap, this was rather jarring for the time. It took most of a ''decade'' for any character to actually reach the cap, although MMORPG inflation made it easier a few years after that. A later update changed the cap again -- to 4 billion experience points ''per skill'', putting the actual level cap near 300.
Line 82:
* The earlier ''[[Rune Factory]]'' games had a maximum level of 99, far beyond what you needed to complete the game. ''[[Rune Factory 3]]'' bumps this up to ''10,000''.
* ''[[Zoids]] Legacy'' has a level cap of 99 despite the game being easily finishable ''in the low 20s''.
* Present in the ''[[Suikoden]]'' series as a whole. In fact, it may be one of the more extreme examples. You see, in the series, each new level requires 1000 EXP to reach--the catch is that the amount of EXP awarded to a character after any battle is calculated based on the character's strength/level vis-a-vis that of the defeated opponents. Fairly soon, monsters that gave a good chunk of EXP required to reach a level will give out a mere pittance, and even the hardest encounters in the game will eventually yield a mere 5 EXP per encounter (the average minimum possible EXP). When, precisely, this happens depends on the individual game in the series, but it's usually somewhere in the 60s or 70s, for a game where the level caps at 99. Only the most determined Suikoden players will see characters that have reached level 99, and probably no one has done it legitly with the large number of playable characters (since not all of the [[One Hundred and Eight108]] are playable) ...
* The level cap in ''[[Legend of Legaia (Video Game)|Legend of Legaia]]'' is 99. Even with extreme grinding, the levels granted are stingy, and you'll probably beat the game somewhere between levels 35 and 40. If you want to beat the obnoxiously difficult [[Bonus Boss]], you'll want another ten or twenty levels on that. If you want to complete [[That One Sidequest]] and actually get usable Juggernaut magic, you are ''required'' to be at level 99. Even grinding every single day for a few hours, that can take years.
* In ''[[Chrono Trigger (Video Game)|Chrono Trigger]]'', the level cap of 99 is impossible to reach without serious grinding, especially if you want to do it in a single playthrough. It's possible to reach about 50 to 60 if you complete every single sidequest in the game and exploit time travel to run through the Dark Omen several times. Lavos can be beaten at this point without too much trouble. Grind your way up to 99, however, and you'll be basically unkillable. [[New Game Plus]] is the most fun way to grind, but Crono will probably max out far before everyone else.
Line 103:
* ''[[Recettear an Item Shops Tale (Video Game)|Recettear: An Item Shop's Tale]]'' has two level systems: Merchant, and Adventure. The game is [[Anti Frustration Features|designed to take advantage]] of the [[New Game Plus]] system that sets in if you ever finish the storyline or fail to pay the required amount of money needed each week. Each adventurer can level up to 99, which can take many playthroughs of the story, and even being level 99 is no guarantee that your adventurers will survive the [[Bonus Dungeon]]'s [[Boss Rush]] mode. As a merchant, you gain more perks such as larger inventory, a larger store, and other benefits to help you make more money. The merchant level cap is 99, but the added privileges stop at level 50.
* The obscure [[PS 1]] JRPG ''[[Guardians Crusade]]'' had a level cap of ''65535'', even though you'd probably be facing the end boss at around level 50. The reasons for this have been lost in the mists of time.
* Played with by the [[Call of Duty (Video Game)|Call of Duty]] franchise, starting with ''Call of Duty 4: [[Modern Warfare]]'' (well, the console versions). Players are able to level up (the cap is different for each game), unlocking new weapons, support equipment, and [[RPG Elements|Perks]] as they go. At the maximum level, the player has the option to [[Self -Imposed Challenge|"Prestige"]], reverting to level 1, essentially starting again. Later games use this to unlock unique cosmetic elements and extra Custom Class slots, but the early games simply let you start climbing the ladder again, up to five times, not really gaining much of anything for your trouble.
* If there is a cap in ''[[Dungeons of Dredmor (Video Game)|Dungeons of Dredmor]]'' no-one has found it yet , you can comfortably beat the game in around the mid 20 range and you stop gaining stats from your levels if you don't have anywhere to spend your skill points, so even if you grind, your level ups become pointless at around the 30+ mark. At ridiculously high levels[[media:WTF_LEVEL_CAP_784.jpg|link]], the XP bar will begin freaking out and demand more XP than a player is ever likely to gain across all their characters and then start rolling back to zero if you keep going. The jump from 98 to 99 alone takes 197828720 XP. The game just was not built with anyone reaching those kinds of levels in mind.
* ''[[Labyrinth of Touhou]]'' can be beaten with characters in the 100+ range. The post game [[Expansion Pack|Plus Disk]] content will probably require a level upwards of 500. The actual level cap is far higher than that.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.