Jump to content

Never Trust a Trailer/Video Games: Difference between revisions

m
Mass update links
prefix>Import Bot
(Import from TV Tropes TVT:NeverTrustATrailer.VideoGames 2012-07-01, editor history TVTH:NeverTrustATrailer.VideoGames, CC-BY-SA 3.0 Unported license)
 
m (Mass update links)
Line 39:
* ''[[Time Hollow]]'' on the DS' trailer culminates with one of the main characters falling seemingly to her death, only for the main character to dramatically grab her hand mid-air, still falling. In-game the scene is never used, and while the girl does fall, all the main character does is reach out through a portal while time is stopped and pull her through.
* Nintendo's ads for ''[[Earthbound]]'' pushed the [[Toilet Humor]] harder than anything else with the infamous "this game stinks!" ad campaign; it memorably declared its subject to be "the first RPG with BO", which it...''isn't''. As ''anyone'' who played the game will tell you, the humor is much more intelligent and subtle, with only a few potty jokes here and there. Financial reports indicate that Nintendo put ''millions'' into this misguided campaign. It backfired spectacularly and the game became a financial disaster for Nintendo, to the point where they're [[No Export for You|highly reluctant]] to take another chance on the franchise even though it's since become one of the most beloved [[Cult Classic]] games.
* The opening trailer for ''Oneechanbara Vortex'' shows clips from the game, including a rather cool scene of Aya saving Saki from an attacker by running into him with a motorcycle. Except that in the actual game, it's not returning [[Token Mini -Moe]] and Heel Face Turned ex-[[Big Bad]] Saki, but newcomer Anna who is saved in this manner.
* Patrial example: the trailers and opening for ''[[Tales of Symphonia Dawn of the New World (Video Game)|Tales of Symphonia Dawn of the New World]]'' has Emil, Marta, Alice, and Decus all fighting, hanging around, and doing innocuous things like the main characters from the first game did in their opening, and generally giving you the false impression that the latter two are (or at some point would become) allies instead part of the game's [[Terrible Trio]]. Weirdly, they're also treated the same way in ''the closing animated'' even after {{spoiler|they both died fighting Emil and Marta}}.
* The Tekken 5 trailer. "Heihachi Mishima...is dead." {{spoiler|No he isn't.}}.
Line 59:
* Mass Effect 1 had a scene where "Hard decisions had to be made" and the Normandy not helping out the planet Noveria that was under attack and going to a different planet instead. This...never even remotely happened.
* Used amusingly in the advertising for ''[[Mass Effect|Mass Effect 2]]'' in the promo showing a geth wearing Shepard's N7 armour with text indicating Shepard's status as Killed in Action. People assumed this referred to the ''end'' of the game, since it was well advertized that the character could die, or that it was just using this trope to get attention. When in reality {{spoiler|Shepard dies at the very start of the game and is resurrected}}. And the geth in the armour? {{spoiler|Appears in the game...as one of the good guys, who found pieces of Shepard's armour when he/she had been killed and welded them on its frame as a form of tribute and honour.}}
** Used less amusingly in the launch trailer for the game, in which Shepard gave his now famous "Fight For the Lost" speech. Despite this being quoted everywhere, it's not actually in the game at any point, technically making it [[Beam Me Up, Scotty]] as well.
** The "Dirty Dozen" trailer is by far the worst not only with several inaccuracies, but several different ''kinds'' of inaccuracies:
*** It shows Miranda and the Illusive Man trying to figure out why Shepard is going to various worlds recruiting a team of hardcore specialists, and wondering what or who it is he plans on using them to put a world of hurt on. In reality, that mission is given to Shepard ''by'' the Illusive Man, who also gives him the information on the specialists so he can find and recruit them.
Line 85:
** The trailer also shows a piecemeal account of how the first campaign begins with the survivors on top of a hotel having missed the rescue, with the characters seeming to have already been travelling together with enough familiarity between them to make jokes, share supplies and so on. Yet in the game it's presented that the survivors just met, not even knowing eachothers' names, and the gradual trust and familiarity that gets built up over the campaigns was to be a major gameplay element.
* While everything in the ''[[Lands of Lore]] 2'' [http://www.youtube.com/watch?v=bziwQU_CAOQ trailer] technically was in the game, it's still deceptive. That's because everything the trailer shows is from the cutscenes, which look much better than the ingame graphics.
* ''[[Sam and Max]]: The Devil's Playhouse: They Stole Max's Brain!'' was presented by all pre-release information as a [[Noir Episode|Film Noir]] [[Pastiche]], showing an angry, [[Perma Stubble|unshaven]] Sam charging around through [[Dutch Angle|Dutch Angles]] in the rain and [[Unnaturally Blue Lighting|the dark]]. It was!... [[Fake -Out Opening|for the first twenty minutes]], after which it dropped all of the [[Film Noir]] tropes and turned into a [[Gag Series|straightforward comedy]] about a boy Pharaoh [[Reality Warper]] posessing Max's body and using [[Psychic Powers]] to brainwash Sam and turn Manhattan into Ancient Egypt. The screenshots on the official site were even rotated at Noirish angles and [[Hollywood Darkness|tinted blue]], so there was no knowing about the [[Halfway Plot Switch]].
** Parodied in the trailer for ''Moai Better Blues'', which is [[In the Style Of]] a ''Girls Gone Wild'' commercial, complete with [[Censor Box|Censor Boxes]] covering up [[Nonhumans Lack Attributes|Max's totally SFW nudity]] and 'point and clicking action', and [[Machinima]] showing things like [[Fan Disservice|Max shaking his censored rump at the screen, drinking and shouting "WOOOOOO"]].
* The commercials for ''[[Grand Theft Auto III (Video Game)|Grand Theft Auto III]]'' included a gorgeous white Banshee (a sports car based on the Dodge Viper) with a black stripe down the middle. However, the Banshees you steal in the game only have white stripes. Cue minor bitching from fans.
Line 91:
* The early trailers for [[Catherine]] implied that it was a bird's eye view horror-adventure-puzzler. Now we find out it's a [[Nightmare Fuel]]-Speed-Puzzle-Platformer. Yes, a platformer, one with vertical platforming about a guy running and climbing for his life in his underpants, all while trying to evade gluttonous demons and rack up a high score. Yes.
* [[Aion]] was regarded as a new wave of video gaming featuring beautiful enviroments and characters flying freely...only to be shot down when you learn the game was a typical korean grindfest, most of the world is hideos past the one or two areas shot specifically in the trailers, and flight is limited to certain areas in the game, and timed to one minute base, after which they'd dissapear and send you plummeting to your doom. Granted, the character customization is one of the best out there, but that doesn't really change the fact.
* The 1995 game ''[[Bug! (Video Game)|Bug Too!]]''. Compare [http://www.youtube.com/watch?v=r0eRHC0DnDY this] to the actual game and you'll see why.
* The trailer for ''[[Super Scribblenauts]]'' shows a boy creating a huge, living skeleton of a Tyrannosaurus Rex. Too bad you can't even make something remotely like that in the game, for if you type in "giant skeletal tyrannosaurus", all you get is a big normal tyrannosaurus with bones painted all over its body. Lame.
** Try "Living Fossil".
Line 112:
* [http://www.youtube.com/watch?v=l2j2NdUFaJ8 Early trailers] for ''[[The Legend of Zelda Twilight Princess (Video Game)|The Legend of Zelda Twilight Princess]]'' featured a ton of content that was either removed or heavy altered in the final game. These include enemies, locations, scenes, and even a boss nowhere to be seen in later versions. In fact if you count aesthetic changes as well, it isn't an exaggeration to say that every scene in the first two trailers contained at least one thing not in the finished product.
* The US TV Commercial for ''[[Metroid Other M]]'' briefly retells Samus's backstory, including a part where a younger Samus is being attacked by Ridley, implying that the game would explore the K2L incident in more detail. This doesn't show up anywhere, even scenes where it would make the most sense.
* Early Nintendo Power ads showed Wes, the protagonist of ''[[Pokémon Colosseum (Video Game)|Pokémon Colosseum]]'' to be an outright villain. He's actually an [[Anti -Hero]].
* The trailer for ''[[Poker Night At the Inventory]]'' has a scene in which [[Penny Arcade|Tycho's]] eyes [[Red Eyes Take Warning|glow red]] like they do in the comic he's from. This animation was made without the game engine, his eyes never glow red in-game because the game engine does not support it. ([http://www.youtube.com/watch?v=w6HN3TsI8cw Here is a link to the trailer, skip to about 0:39 for the scene])
 
Cookies help us deliver our services. By using our services, you agree to our use of cookies.