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Half-Life (series)/Fridge: Difference between revisions

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(Import from TV Tropes TVT:Fridge.HalfLife 2012-07-01, editor history TVTH:Fridge.HalfLife, CC-BY-SA 3.0 Unported license)
 
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** In the first game's [[Black Mesa Commute]], you can mess with a microwave and destroy another scientists' lunch. This is played for laughs and only brought up again when you meet Magnusson in Episode 2, who's annoyed about it. But consider it from his point of view: About 20 minutes after you wreck his lunch, Gordon triggers the resonance cascade which forces Magnusson and everyone else to flee, and the 7 hour war later that very day brings all of humanity to its knees. Magnusson's probably been scrabbling and scavenging for years, living off of canned goods or military prepared meals. Gordon may have ruined Magnusson's last chance at a decent meal in his entire life. ~ Mens Rea.
*** Freeman's Mind says it was noodles.
** It seems to have slipped more than a few people by, but even the first words you hear in the course of the game are prophetic. I didn't realize the secondary implications of the first words you hear in Half-Life 2 for close to three years. "Rise and shine, Mister Freeman. Rise and shine." Given who says them, it sounds like a mocking greeting to someone who's slept a while, and really, there's no reason why it couldn't be. However, considering [[Messianic Archetype|what Gordon Freeman becomes]] in the course of the game, it suddenly becomes not a mockery but an order. He's being told to not only rise from being thrust into the position of being just another oppressed citizen among many, treated by the Combine the same as any other under their subjugation, to the Combine's highest concern, Anticitizen One, [[The Chosen One|The One Free Man]] more or less [[One -Man Army|single-handedly ruining their plans]], and who eventually leads a ragtag human rebellion against the Combine. He quickly becomes a legendary hero and savior and beacon of hope. In other words...Rise and shine, Mister Freeman. ''Rise''...and ''shine''. ~ [[Tropers/Stealth|Stealth]]
** [[Freemans Mind]] pointed out a particular brilliance: The reason that the building was falling apart was because the [[Aliens and Monsters]] were teleporting into the walls.
** Also, you do rise to the top of the citadel, and make it shine with an explosion. -Telentis
* Alyx has a very improbable knack for finding Gordon. She does so in the beginning of Half-Life 2 just as Civil Protection start beating Gordon to death and later finds him in Anticitizen One with no explanation given other than a throwaway line (something like "I thought I'd find you here.") Considering the revelations we see in Episode Two it seems likely that a little birdie was whispering in her ear about where to find you. -- riomhaire
* ''Episode One'' begins with an [[Armor -Piercing Question]] from Dr. Breen: "''Tell me, Dr. Freeman. If you can. You have destroyed so much. What is it exactly that you have created? Can you name even one thing?''" ... and then immediately provides an answer, when the Vortigaunts (free to act on their own by Gordon's defeat of the Nihilanth) rescue Alyx from the Citadel collapse, and Freeman himself from the G-man's stasis. What has Gordon created? A future for an entire species (he's still working on attempt #2...) -- [[Tropers/Burai|Burai]]
* When you leave the train station early in ''Half-Life 2'', you can barely go anywhere before your way gets barred by a checkpoint. At first, I thought that this was just a case of [[No Sidepaths No Exploration No Freedom]], but eventually I figured out that this is because you bypassed the usual entry procedures, thanks to Barney, and therefore don't have an access card (or whatever you use to get through the forcefields).
* Ever wonder why there are so many puzzles involving the game physics and the Gravity Gun in-game? It's Freeman's area of expertise! He's physicist! Understanding stuff like that is his job!-[[The Librarian]]
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