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* Buildings designed by and for mermaids but built with things like stairs (even though they have no legs) and upper story windows (which would function the same as a patio door), and furnished with chairs or beds, even though buoyency means you would float over them.
* Coral=plants and grows everywhere
* Characters [[Two2-D Space|move in two-dimensions]], walking along the sea floor or swimming very near it, despite that even we humans can move in three-dimensions in a swimming pool
* Water is always crystal clear, and mud on the sea floor ''stays'' on the sea floor rather than dispersing as clouds of silt at the tiniest disturbance
* The effects of water pressure and [[Harmless Freezing|temper]][[Convection Schmonvection|ature]] are non-existent
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In short, replacing air with water requires far more changes to the human anatomy than simply replacing legs with a fishtail and far more [[Did Not Do the Research|research about the laws of biology and physics]] than most writers bother to do. Fortunately, as mentioned above, the concept is saved by the [[Rule of Cool]] and by [[Acceptable Breaks From Reality]]. Nobody is going to watch an ocean movie, only to strain their eyes and ears to see or hear anything taking place.
 
Compare [[Water Is Dry]], [[Space Is an Ocean]], [[Sand Is Water]], [[Atlantis Is Boring]], and [[Walk, Don't Swim]].
 
Contrast [[The Sky Is an Ocean]].
 
Not to be confused with [[Super Not -Drowning Skills]], when characters are given an unexplained ability to survive underwater for an infinite time, mostly due to video game programming limits.
{{examples|Examples:}}
 
== [[Anime]] ==
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* In ''[[Neon Genesis Evangelion]]'', LCL has the consistency (and, presumably, composition) of amniotic fluid, and characters breathe it while sitting in the Entry Plugs. Fair enough, but they also speak and yell without any sort of difficulty or distortion. Sweat, blood, and tears also behave as though LCL had air-like density. There have been [[Epileptic Trees|attempts]] [[Fan Wank|to explain away]] the unimpeded-speech issue, but the tears that fall freely on a character's lap remain inexplicable.
* A very odd example in ''[[Saint Seiya]]''. The Seven Pillars of Poseidon's Sanctuary are connected to, and hold up, the Seven Seas, so the temple itself --at the bottom of the ocean, mind-- is a dry land above which the seas hang like a canopy. As a show of force, Seiya was once punched upwards so hard by Seahorse Baian that he crashed into the "ceiling" (namely, the bottom of the North Pacific Ocean,) was pushed up all the way to the ''surface'' by the strength of the blow, and then sank all the way back ''down'', unimpeded, and fell right back into the Sanctuary. But despite the entire depth of the ocean hanging above the temple, sunlight is as abundant there as though they were fighting in an above-water plaza.
* ''[[Marine Boy]]'' was all over the place with this trope. The Ocean Patrol craft certainly moved in 3D, and required engines to do so. While underwater, the characters never walked, and the resident mermaid had, at times, to cope with not having legs, though we never really saw her much away from the humans. On the other hand, the [[Non -Human Sidekick]] (a dolphin) never needed to breathe (and it's doubtful that he could chew the "oxygen gum" that the eponymous hero used); the hero's uniform had no visor or goggles, yet he had no difficulties seeing or talking underwater -- which was generally crystal-clear; and in the most outrageous use of this trope, his sole weapon was a folding ''boomerang'', which he threw at everything from bad guys to sea monsters to full-sized submarines! Being an "electro-boomerang", it zapped them all (and frequently more than one in a single "flight"), often causing mechanical enemies to blow up.
* Inverted in an episode of [[Doraemon]], where the gadget-of-the-week permitted the protagonists to treat air as water, for recreational purposes.
 
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** Wait a minute. Pinocchio is made of wood. Wood floats. So Pinocchio should be stuck floating at the surface, fighting with the water as if it were some kind of forcefield.
*** He had a rock tied to his tail anyway so he couldn't have floated back up. (He was still in half-donkey form at the time.)
* Disney's ''[[The Little Mermaid]]'' film and [[Recycled: theThe Series|its TV adaptation]] particularly suffer the problems of architecture (although granted, there were some fauna that primarily walk on the Ocean Floor, so the inclusion of something like "stairs" is excusable), coral=plants, and burning fire (usually blasts from Triton's trident), although long hair moved slower and tended to float (but still never gets in the way aside from surfacing). On the other hand, the writers did attempt to replicate the physics of water as realistically as possible in the original film.
** Ariel specifically mentions that she doesn't know what fire is in one of her songs.
** In the [[Prequel]], Ariel sees something she wants to check out from her bedroom window... and instead of swimming out the window to check it out, she goes ''all the way downstairs through the castle'' to get outside. partially Justified in that she was sneaking out and needed to stay hidden.
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* ''[[X-COM]]'' supplement ''Terror of the Deep'' features humans fighting aliens in an underwater world. Unfortunately, the game system was directly adapted from the original with no changes, so the characters are able to do ridiculous things like ''throwing grenades underwater.''
* ''[[Final Fantasy X]]'': Blitzball is a cross between hockey and rugby (or soccer, rugby and diving, depending on where you live) played by two teams of 6 (five players plus a goalie) played entirely underwater in five minute rounds. It is stated that the characters have learned to hold their breath while doing incredibly strenuous activity for this amount of time to become players. The fact that the water itself is specifically designed to help improve breathing duration (apparently due to pyreflies saturating the water) also helps.
** ''[[Eight 8-Bit Theater (Webcomic)|Eight Bit Theater]]'' parodies this with "Drownball", a more realistic version of Blitzball. Fighter proves himself decidedly amateur when, while using the daring strategy of ''wearing full armor'' while underwater, he loses because he "did a thing where I didn't drown." In a perfectly logical turn of events, however, the title of champion defaults to him anyway because he's the sole survivor of the match.
** There's also the fact that all of the players move exclusively in two dimensions, as though they were playing on land, despite the fact that the "playing field" is literally a large sphere of water. Although earlier cutscenes show the players making use of the entire volume of water, with Tidus making a spectacular leap outside the sphere at one point, [[Gameplay and Story Segregation|the only time Blitzball gameplay makes use of the third dimension]] is during Tidus' Jecht Shot where he swims ''up'' to make the kick.
** They can ''throw a ball underwater'' as if there was no water in the first place. Especially notable since Blitzballs are shown to be light enough to float on the surface of the water, and have the dynamics of soccer balls when handled in dry land.
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** Sometimes you can glitch out on a flying mount and appear to be swimming in mid-air ''for quite some time''. Thus making this trope Air Is Water Is Air and [[Your Head Asplode]].
* Averted In [[Kingdom of Loathing]]. The Undersea area requires one to obtain SCUBA gear in the [[Final Dungeon]] and a Bathysphere for one's pet beastie. All tasks use up two Adventures, and weapon damage is nerfed due to water resistance.
* Almost every [[Artix Entertainment (Creator)|Artix Entertainment]] game uses this trope. At first, it was said that Adventurers can [[Super Not -Drowning Skills|hold their breath for a long time]], but then in ''[[Dragon Fable (Video Game)|Dragon Fable]]'', the answer is that a ship full of water-breathing potions exploded and dispersed the potions into the ocean. How exactly it affected every body of water is never explained.
 
== [[Web Comics]] ==
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** In the famous episode "Mama Luigi", Luigi GASPS underwater.
* Like its source material, the short-lived cartoon ''[[Fish Police (Animation)|Fish Police]]'' would both follow and subvert this trope, mostly depending on which would better suit the [[Rule of Funny]]. As an example, in one episode one of the villain's henchmen was pushed out of a window from several stories up; when Inspector Gil found the henchman clinging to the window ledge by his fingers (fins?) calling for help, Gil reminded the henchman he was a fish and could just swim away. The henchman let go of the window ledge -- only for [[Gravity Is a Harsh Mistress|gravity]] to promptly take over and cause the henchman to plummet to the ground, Wile E. Coyote-style. (Making this an inversion of Gravitational Cognizance, in that it's a case of a character falling because they're too dim to realize they shouldn't be.)
* ''Sharky and George'' played the [[Two2-D Space]] aspect perfectly straight. Fish swam a few inches above the ground, or stood on their tail fins. In at least one episode, a fish fell through a trap door that opened in the floor six inches below where it was swimming.
* In the TV series' [[Animated Adaptation]] of ''[[Dumb and Dumber]]'', one robot operates a blowtorch and fire is emitted from the blowtorch, ''even underwater!''
 
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[[Category:Rule of Funny]]
[[Category:Water Is Air]]
[[Category:Trope]][[Category:Pages with comment tags]]
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