Jump to content

Thermal Dissonance: Difference between revisions

m
Mass update links
(Import from TV Tropes TVT:Main.ThermalDissonance 2012-07-01, editor history TVTH:Main.ThermalDissonance, CC-BY-SA 3.0 Unported license)
 
m (Mass update links)
Line 4:
Simply put, an object or person exhibits Thermal Dissonance when its not the temperature it should be. It's true that some objects have a very low thermal conductivity, but these objects don't heat up or cool down no matter how long they spend in a hot or cold environment. They somehow seem able to defy conventional thermodynamics and ''choose'' what temperature they want to be, because of this the object can be a piece of hyper advanced [[Phlebotinum]], an [[Ancient Artifact]] or stranger fare. When touched or held it is either much warmer or colder than the ambient temperature would indicate, with no obvious reason for this temperature difference. A sufficiently powerful Thermally Dissonant object may also be able to change the temperature of its surroundings, freezing an active volcano or melting a glacier if dropped in.
 
Since temperature doesn't transmit well through [[Show, Don't Tell|visual media]], characters who come in contact with the Thermally Dissonant object have to [[Luckily, My Powers Will Protect Me|outright state]] that it's unusually hot, cold, or body temperature. The character will touch the object and either rapidly pull away their hand commenting on it being too hot or cold, or incredulously grab it since it ''isn't'' as hot or cold as it should be. If the object is worn or carried, it ''never'' changes temperature either.
 
Related to [[Evil Is Deathly Cold]] and [[Convection Schmonvection]].
Cookies help us deliver our services. By using our services, you agree to our use of cookies.