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{{quote|"So... it's ''kill satan for puppies?''"|Unknown}}
'''''Dogs in the Vineyard''''' is a [[Tabletop RPG]] by Vincent Baker, who is also responsible for the games ''kill puppies for satan'' and ''Poison'd''. According to [[The Other Wiki]], it won Indie RPG of the Year and Most Innovative Game in the Indie RPG Awards of 2004, and in 2005 it was nominated for a Diana Jones Award for Excellence in Gaming.
It can be described as a [[Western]], set in a [[Fantasy Counterpart Culture]] to the Mormon-settled Desert Territory of early Utah. The [[Player Character
Adhering to The Faith offers real, though somewhat intangible, protections from Demons. [[Can't Get Away
The thing about this game is that much of the doctrine of The Faith is deliberately left undefined. This means that the ''players'' invent most of the doctrine, and have authority as wandering [[Prophet
Notable for having a system where your character's opinion could change as the result of an extended conflict, typically when you gain Fallout.
{{tropelist}}
* [[Badass Longcoat]]: Each Dog has a colorful longcoat, hand-quilted by their family as a symbol of their station.
** It's a [[Genius Bonus]] if you know your Old Testament. Joseph had such a coat.
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* [[Crystal Dragon Jesus]]: The King of Life
* [[Film Noir]]: Although set in [[The Wild West]], the book mentions that typical games will be more like noirish mysteries than typical westerns.
* [[Good Republic, Evil Empire]]: Inverted. The Faithful live in US territories, subject to US territorial law, but most real authority and leadership comes from a benevolent theocracy. Conversely, "Back East" is pretty much a hotbed of apostasy, decadence, and persecution that the faithful moved west to escape.
* [[Holding Out for
** Justifiable, the PCs could be assumed to visit other towns that just aren't interesting enough to warrant a game session about them. In fact, most of what the Dogs do is deliver mail & news, preach, and heal the sick. It's just that the ''stories'' are about when things get tricky.
* [[Judge, Jury, and Executioner]]
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* [[Saintly Church]]
* [[Start of Darkness]]: All towns in trouble follow the same pattern (until at some point the Dogs show up and hopefully put a stop to it all): someone's Pride leads to an act of Injustice, which provokes or descends further into Sin, which opens a town to a Demonic Attack (which is anything from natural disasters to human tragedy), whereas a town of faithful is protected from such harm. Over time, this leads to the spread of False Doctrine and Corrupt Worship led by a False Priesthood who can use Sorcery to command the demons, eventually ending in Hate and Murder. (whew!)
* [[Talking the Monster
** To explain in more detail, the choice of how far to escalate any given encounter (from talking all the way to lethal force) is always in the hands of the players. You can often throw more weight behind a more dangerous encounter, but the consequences are much worse if you fail. It's often ''better'' to solve things with words.
* [[The Teetotaler]]: Everyone. As pseudo-Mormons, they also don't drink coffee or black tea, and nearly no one smokes but the elderly.
* [[The Wild West]]: Mostly averted. The setting is more true to the historical Mormon territories than the saloons, gunfights, and general lawlessness of the typical Westerns. In terms of pop culture's view of history, it plays more like colonial America than a Western "shoot-out at high noon" game.
* [[Town
{{reflist}}
[[Category:Tabletop Games]]
[[Category:Dogs
[[Category:Tabletop
[[Category:Tabletop Games of the 2000s]]
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