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Elemental Ignorance: Difference between revisions

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(Import from TV Tropes TVT:Main.ElementalIgnorance 2012-07-01, editor history TVTH:Main.ElementalIgnorance, CC-BY-SA 3.0 Unported license)
 
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This also may provide an excuse for writers to allow the character to overcome adverse conditions and show growth when they win a very difficult battle from their sheer disadvantage, but often comes off as a cheapened experience, since more often than not the audience is left saying, "well, that's great! But why didn't they just pick the other guy?" Especially when their hard counter (or the fool they accidentally sent in) is someone with a definite theme any blind idiot could divine like [[Poor Predictable Rock]]. If a team does this and during combat they realize their mistake, this may lead to an [[Opponent Switch]].
 
Note that for [[Video Games]], only list examples in the story, characters discussing or otherwise noting the trope, or notable exceptions, such as games where choosing to fight with the worst counter is secretly the best option. Otherwise every game with [[Elemental Rock -Paper -Scissors]] will be on here, since with any game with type matchups, the player can deliberately make bad choices.
 
See also [[Shooting Superman]], [[Mutual Disadvantage]].
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== Film ==
* In ''[[Dodgeball]]'' [[The Obi -Wan]] tells them to attack their opponent's strengths (rather than their weakness), because it's unexpected and the opponent will have planned defenses for his weakness but not for his strength.
* In ''[[The Beastmaster (Film)|The Beastmaster]] 2'' the villain Arklon fights his opponent ''[[The Beast Master]]'' in a ''zoo'', and even creates an earthquake that lets out all the animals. Dar fights him one on one so none of the animals get hurt, which doesn't make his choice of location any less stupid.
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