39,327
edits
prefix>Import Bot (Import from TV Tropes TVT:VideoGame.KaizoMarioWorld 2012-07-01, editor history TVTH:VideoGame.KaizoMarioWorld, CC-BY-SA 3.0 Unported license) |
m (Mass update links) |
||
Line 21:
=== Tropes Used by [[Kaizo Mario World]]: ===
* [[Ascended Glitch]]: You'll have to pretty much know a bunch of glitches in the ''[[Super Mario World (Video Game)|Super Mario World]]'' engine to get through this hack.
* [[Big
* [[Bonus Boss]]: Arguably those at the end of the Special World.
* [[Breather Level]]: The underwater level in the first game. Still difficult, though.
Line 31:
* [[Game Mod]]: Obvious.
* [[Guide Dang It]]: The sequel mixes it up a bit by having a level consist not of ridiculous deathtraps, but a convoluted, [[Rube Goldberg Device|Rube Goldberg-esque]] series of actions required to access the end of the level.
* [[Hailfire Peaks]]: Special World 4 combines [[The Lost Woods]] flavour with [[Big
* [[Hard Levels Easy Bosses]]: Compared to the hell that's come before, {{spoiler|Invisible Bowser}} is relatively easy. {{spoiler|Underwater Bowser}} is another cakewalk.
* [[Helpful Mook]]: Accidentally Assisting flavor. See Cranium Ride. "[[Proton Jon|Move FASTER, Pokey!]]"
Line 42:
** [[Angrish]]: Words fail to express how frustrating these games can be.
** [[Creator Breakdown]]: The main joy of these LPs is listening to the commentators [[Sanity Slippage|going various kinds of insane]].
** [[Cluster F
*** [[Gosh Dang It to Heck]]: Except with [[Sir Ron Lion Heart]].
* [[Nintendo Hard]]: The ''easy'' levels. The rest are [[Platform Hell]].
* [[Oh Crap]]: Expect to say this at just about every new obstacle.
{{quote| '''[[Proton Jon]]:''' [http://www.youtube.com/watch?v=Ua6pbz3ROvQ Okay, what do we got -- A HUNDRED SECONDS?! Oh, this is not gonna be good...]}}
* [[One
* [[Platform Hell]]: Most of the game, although taken to further and further degrees by imitators.
* [[Press Start to Game Over]]: The title screen opens with a Thwomp crushing Mario, and quite a few levels try to kill you a couple seconds after they start.
|