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Agent USA: Difference between revisions

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(Import from TV Tropes TVT:Main.AgentUSA 2012-07-01, editor history TVTH:Main.AgentUSA, CC-BY-SA 3.0 Unported license)
 
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* [[Edutainment Game]]: A surprisingly fun one.
* [[Eiffel Tower Effect]]: Most cities have a generic "city" look to the skyline, sometimes with water for coastal cities or mountains for cities in the mountains, like Denver. However, the skyline in New York City clearly shows the World Trade Center and the Empire State Building and, in fact, is a pretty good representation of the famous Manhattan skyline.
* [[La Résistance]]: Normally townspeople just walk around randomly and steal your crystals. However, if any Fuzzbodies enter the city the normal citizens start dropping whatever crystals they have (each can hold up to ten) to try to fight off the menace. Of course, since citizens tend to [[Artificial Stupidity|walk right into Fuzzbodies]] while trying to drop crystals on them it doesn't work for long, but it's still nice to know that it's not all [[ItsIt's Up to You|up to you]], even though, in the end, it is.
* [[In Universe Game Clock]]: The game has a night and day cycle that was quite advanced for its time. Time moved at the speed of real life, but sped up considerably (as in, an hour per second) while riding a train from one location to another. For every two hours in the game, there's a different color for the sky, buildings, and the windows in the buildings may be lit up or not, providing twelve distinct times of day. Also, the trains run on a schedule, with a new train coming every 15, 30, or 45 seconds.
* [[Mechanical Monster]]: The FuzzBomb!
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