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Fate of the World: Difference between revisions

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(Import from TV Tropes TVT:VideoGame.FateOfTheWorld 2012-07-01, editor history TVTH:VideoGame.FateOfTheWorld, CC-BY-SA 3.0 Unported license)
 
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* [[I Love Nuclear Power]]: The game allows you to pursue a policy of developing breeder reactors to soften a region's reliance on oil and fossil fuels.
* [[Instant Win Condition]]: Temperature 4.6 degrees above pre-industrial levels, but only have five years to go? Banned from three nations, and about to lose support in the headquarters region? Nuclear war but you still have over 8 billion people? Don't worry, if you can get all the research, and finish the space factory and you can launch a probe filled with human DNA into a random spot in space (after canceling all your programs keeping the world alive to afford the thing) and you win!
* [[ItsIt's Up to You]]: As the head of GEO you are essentially solely responsible for the future of mankind. No one else will help or advise you, and left to their own devices the populations of the various regions will make little attempt to save themselves without your direct guidance (for example, subsidising them to switch to renewable energy when they cannot acquire enough fossil fuels for even basic industry or agriculture).
* [[Killer Robot]]: The Security AI probably uses these, since it fights against human militants and has the power to limit human freedom.
* [[Meaningful Name]]: Thanatos, the Ancient Greek {{spoiler|personification of death.}}
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** [[Victory Is Boring|...while you waste away the turns reforesting Japan, because all the bigger problems have been solved.]]
* [[Utopia Justifies the Means]]: The various black ops cards, not to mention the crueller legitimate cards (like the One Child Policy).
* [[VideogameVideo Game Caring Potential]]: You can save various endangered species from their otherwise inevitable extinction through the right policies, though this can distract from trying to save the most possible humans.
* [[Video Game Cruelty Potential]]: None of the possible atrocities are necessary, and most are counterproductive. They're there because you can't hand people an Earth simulator and not expect them to go crazy. The developers oblige to the point that there's an achievement for lowering global population below 100 million.
** One Steam achievement can be earned by plunging the entire world into a thermonuclear war in the shortest possible time.
* [[Villain With Good Publicity]]: The player is the chairman of the world's main environmental organization, dependent on public approval and governments' funding. Playing the Dr. Apocalypse scenario changes nothing about this.
* [[Well -Intentioned Extremist]]: The Political & Black Ops category of cards.
* [[What If]]: In the "Cornucopia" mission, fossil fuel deposits are practically bottomless, but emissions are a very real problem. (Conventional oil WILL still run dry, though.) In "Denial," human activity doesn't cause climate change, but fossil fuels are scarce.
 
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