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Flower (video game): Difference between revisions

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As the game's wordless story progresses, it takes on an increasingly subdued and eventually sinister tone, until the player finds themselves witness to a triumphant charge to bring back life to a once beautiful landscape and city.
 
{{tropelist}}
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=== This game provides examples of: ===
 
* {{spoiler|[[After the End]]}} - Perhaps implicit, given the state of all things artificial.
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* {{spoiler|[[The Corruption]]}} - Girders.
* [[The Dev Team Thinks of Everything]] - A minor example in Dreams 5 and 6. {{spoiler|Normally at the end of Dream 5, your petal will fall to the ground before it can reach the goal, and a new one will take its place at the beginning of Dream 6. However, if you finish Dream 5 without getting zapped, the level will just end abruptly without your petal dying, and you'll begin Dream 6 controlling the same petal (albeit without all the petals you collected in Dream 5 trailing it) until you reach the nearby goal.}}
* [[EverythingsEverything's Better With Rainbows]] - End of Dream 2.
* {{spoiler|[[Evil Tower of Ominousness]]}} - Seen in Dream 6. Fortunately, it will be {{spoiler|Transformed into a giant flowering tree at the end.}}
* [[Foreshadowing]] - At the end of Dream 3 and 4, you'll get to see what you'll be facing in the next dream in the distance.
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* [[Happy Rain|Happy Drizzle]] - End of the Dream 2. Starts as Gray Drizzle of Depression.
* [[Invisible Wall]] - A strong gust of wind will turn you around if you try to go past the level boundaries.
* [[ItsIt's All Upstairs From Here]] - {{spoiler|The final spire in Dream 6}}.
* [[Level Goal]] - Clearly marked in the first 5 levels. {{spoiler|You won't reach the fifth one in the fifth level, so the 6th flower has to finish where 5th one left off.}}
* [[Ludd Was Right]]: {{spoiler|Actually averted, despite the evil electric Girders. The last stage has you repairing a very non-evil city.}}
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[[Category:Playstation Network]]
[[Category:Flower]]
[[Category:Trope]]
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