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Level Scaling: Difference between revisions

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(Import from TV Tropes TVT:Main.LevelScaling 2012-07-01, editor history TVTH:Main.LevelScaling, CC-BY-SA 3.0 Unported license)
 
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A [[Sub Trope|specific form]] of [[Anti Grinding]], usually seen in [[RPG|RPGs]] and [[Roguelike|Roguelikes]], though it could potentially be used in any game with [[Character Level|Character Levels]], Level Scaling is where the world (or specific areas) levels up with you, to provide a constant challenge, primarily by upping your foes' stats.
 
When done well, it does exactly as intended, providing a constant challenge that keeps the game fun, and will keep itself largely unobtrusive. When done badly, it can head straight into [[Empty Levels]], and/or cause such fun things as bandits with [[Infinity Plus One+1 Sword|crazy powerful weapons]] and armor that they could retire in luxury just by selling, trying to kill you. [[Low Level Advantage|Underleveling]] (purposefully keeping yourself or your party at a low level) can become a viable tactic (and, under certain circumstances, a [[Game Breaker]]) if this trope is in effect.
 
This is becoming more common in RPGs, especially [[Wide Open Sandbox|sandbox]]-style RPGs, as it makes it easier to keep the player challenged, while limiting the need for predicting the level the player will be at when they reach a certain point.
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