Jump to content

Extended Gameplay: Difference between revisions

m
Mass update links
prefix>Import Bot
(Import from TV Tropes TVT:Main.ExtendedGameplay 2012-07-01, editor history TVTH:Main.ExtendedGameplay, CC-BY-SA 3.0 Unported license)
 
m (Mass update links)
Line 7:
 
It is ''not'' [[New Game Plus]]; the story does not start over. It does, however, sometimes reset to the state just before the [[Final Boss]], probably so the developers don't have to write new dialogue for all the NPCs.
{{examples|Examples:}}
 
* In every 3D [[Super Mario Bros|Mario]] platformer, the player gets some special final stage or secret cutscene by collecting all of the stars/sprites.
Line 14:
** The tradition continues with ''[[Super Mario 3D Land (Video Game)|Super Mario 3D Land]]'', brought to you by the folks who made both ''Galaxy'' games, and the extended gameplay goes even further: After beating the game, which consists of eight worlds, ''eight more worlds'' show up to keep you busy for a while longer.
* Happens in every ''Pokémon'' game in some form after defeating the Elite Four.
** In ''[[Pokémon Red and Blue (Video Game)|Pokémon Red and Blue]]'', the player gains access to the Unknown Dungeon (known as Cerulean Cave in later games), home to high level Pokémon, including the original [[Infinity Plus One+1 Sword|Infinity Plus One Mon]], Mewtwo. The [[Updated Rerelease]], FireRed and LeafGreen, add the Sevii Islands, with a sideplot featuring Team Rocket in the immediate aftermath of their leader's departure and granting access to several extra dungeons, a breeding center, and a Battle Tower.
** In ''[[Pokémon Gold and Silver (Video Game)|Pokémon Gold and Silver]]'', it is possible to visit the Kanto region of the previous game via the Fast Boat after you have defeated the Elite Four. This provides another group of Gym challenges, more Pokémon to catch, and an extremely tough final battle against the main character of the previous generation, though many classic Kanto locales didn't make it into the games due to memory restrictions; the remakes on the DS were able to fully flesh out the Kanto region.
* Pretty much what happens when you finish the seemingly final mission "Crystal Calamity" in ''[[Advance Wars]]: Dual Strike''.
Line 22:
* ''[[Dragon Quest III (Video Game)|Dragon Quest III]]'' does this, making it possibly the [[Ur Example]] (and possibly even the [[Trope Maker]]).
** ''[[Dragon Quest VIII (Video Game)|Dragon Quest VIII]]'': After you defeat Rhapthorne, you can find the quest to the kingdom of Dragovia...{{spoiler|and find out the Hero's heritage}}.
** Also in ''[[Dragon Quest V (Video Game)|Dragon Quest V]]'': Okay, you've grabbed the [[MacGuffin]] and used its power, gone on a [[Roaring Rampage of Revenge]] and killed the underlings of the evil priest of death who killed your father, and now you finally get to finish him off climactically. Is it over? No. Now you have to {{spoiler|[[To Hell and Back|go to Hell]] and [[Did You Just Punch Out Cthulhu?|kill the devil]]. Hope you remembered those [[Chekhov's Gun|rings]].}}
** ''[[Dragon Quest IX (Video Game)|Dragon Quest IX]]'' has a huge focus on this as well. With tons of quests, bonus bosses, and secret party members that require the game to be beaten first.
* Done sneakily in the Wii game ''No More Heroes'', where at the end of the game, AND after becoming the #1 Assassin, {{spoiler|The player is given the choice to save a clear file and watch one of two endings. The SECOND ending, which is only made available after you buy all the beam katana upgrades, involves you killing one more boss - the same boss that cheated you out of one of your own boss fights, the putative endgame boss being a [[Anticlimax Boss]].}}
Line 64:
* The original NES ''[[The Legend of Zelda (Video Game)|The Legend of Zelda]]'' has a "Second Quest" that becomes accessible after you beat the game. Basically, you play the whole game over again with a different set of overworld and dungeon maps. It's just as long as the "main" game and a whole lot harder.
** Some later releases of ''[[The Legend of Zelda Ocarina of Time (Video Game)|The Legend of Zelda Ocarina of Time]]'' has the Master Quest, which rearranges the dungeons to make the puzzles harder and more confusing and the locations of items such as Golden Skulltulas are changed. The 3DS remake takes it up a notch, as you lose double the hearts, the layout is mirrored, Sheikah Stones are removed AND it's unlocked literally after you finish the basic game.
** ''[[The Legend of Zelda: Skyward Sword (Video Game)|The Legend of Zelda Skyward Sword]]'' has Hero Mode, which has the same "lose double the hearts, enemies can take more damage" condition, but takes hearts out of the game entirely, making healing with potions your default option. All of your resources such as raw materials and bugs are carried over, though, meaning that it's easier to upgrade your gear and potions before heading to the surface.
* In ''[[Assassin's Creed]] 2'', there is a segment of the game after the final boss where you are allowed to roam free and complete sidequests for as long as you like, which is described in-game as the Assassins letting Desmond play around with the Animus as they relocate. Just don't expect anything exciting to happen.
* In [[Shining Force|Shining Force II]], if you wait for several minutes after the game credits have finished rolling, there is an optional [[Boss Rush|battle against almost every plot-important boss]] from the game.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.