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(Import from TV Tropes TVT:Fridge.FalloutNewVegas 2012-07-01, editor history TVTH:Fridge.FalloutNewVegas, CC-BY-SA 3.0 Unported license)
 
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*** More specifically, the [http://en.wikipedia.org/wiki/Legio_X_Equestris Bull was the emblem used for the historical Julius Caesar's favorite Legion, the 10th Legion].
* The entire naming convention for Big Mountain reeks of Fridge Brilliance. For starters, after the Great War it is nicknamed the Big Empty, due to its vast swath of supposedly empty land, as seen from the outside of the crater. Now, Big Mountain is also abbreviated Big Mt. Big M T. Not only that, but there is actual location in Arizona called Big Mountain. While it isn't home to any scientific labs, it is known by another name. Black Mesa. Amazing, the coincidences that make up life.
* While speaking with Dr. Mobius in ''Old World Blues'' about how to defeat the Think Tank without violence, he'll shrug (as much as he can, anyway), and suggest appealing to their humanity. He quotes: "Well, there's many things they have forgotten sitting in their bowls. Friendship. The thrill of discovery. Love. Masturbation. The usual." At first glance, this just seems like some funny line of dialogue with a [[Bread, Eggs, Milk, Squick]] joke to it...except ''all'' of those things are ''exactly'' what you can do to talk the Think Tank down! [[Large Ham|Borous]] can recall his love and fondess for his dog, Gabe. [[The Unintelligible|8]] can be thrilled when he sees how well the Sonic Emitter he created works after it's upgraded, as well as learn a thing or two about empathy if you opt not to hack into him. And [[Covert Pervert|Dala]]...[[A Date With Rosie Palms|gets quite excited at watching you breathe]].
** Another instance with Mobius is when you ask about why the Think Tank needs the technologies, he explains that each one is representative of the Brain, Heart, and Courage (represented with the spine), and that the process of getting them is to reclaim those lost concepts of humanity. He likens the whole concept to some old story about "a band of murderous thugs" who sought them out without realizing they had them all along. This sounds like a [[Future Imperfect]] recollection of ''[[The Wonderful Wizard of Oz]]''. However, a popular interpretation of the story is that [[Alternative Character Interpretation|Dorothy and company were]] [[Designated Hero|Designated Heroes]] who set out to murder the Wicked Witch of the West, despite her never actually doing anything all that villainous anywhere in the story, simply because the Wizard told them to. Looks like he might have shared that view.
* The ''Wizard of Oz'' analogy goes further. In the movie Dorothy's companions each wanted certain qualities, namely a brain, a heart, and courage. In the game, the surgery done to the courier removes their brain, their heart, and their spine. Cowardly people are often referred to as being spineless. Not to mention the similarity in the methods of arrival to the Big MT and Oz the characters went through.
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* Think about it. If you activate the [[Kill Sat|Archimedes II Orbital Weapons Platform]] {{spoiler|BEFORE you get the targeter away from a young boy who thinks its a toy ray gun, and who is always playing with his little friends and shooting it at them... Fortunately, Veronica comments on the fact that the safety is still on when you get it. }}
* Wander into a Vault from now on, bear this in mind: there were seventeen Vaults where absolutely nothing was built to go horrifically wrong. One of them was Vault 3... who lived happily and peacefully for years until they opened their door to let in a group of Wasteland survivors: the [[Complete Monster|Fiends.]]
** And the fiends are likely the survivors of a vault south of Vault 3, that was originally filled half with people suffering serious mental disorders, and the other half intentionally exposed to stimuli that would slowly drive them insane. If Vault 3 was a "safe" vault, which probably housed the descendants of Vault-Tec employees and executives seeking to avoid the horrors of the war (naturally, the Vault-Tec staff wouldn't want to be stuck in a Vault that wasn't expected to save anyone), then it might be [[Laser -Guided Karma]] that their descendants would be wiped out by the survivors of one of Vault-Tec's cruel experiments
** [[It Gets Worse]]. The problem that Vault 3 had, which caused them to open the vault door in the first place, is nearly identical to what happened to the vault in Fallout 1. With a little bit worse luck or timing, the story of that game could have ended almost as soon as it began.
* Come to think of it, ''any'' of the Vaults are filled with [[Fridge Horror]] whether from their [[Apocalyptic Log|apocalyptic logs]] scattered around, or the simple idea that these things were supposed to be the last bastion of human survival in the event of nuclear holocaust, and Vault-Tec decided to 'experiment' on the lot of them.
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** And if he wasn't, then he probably was executed for insubordination/treason by Colonel Autumn (Whitley ''did'' sneak away valuable Hellfire armor from the Enclave, and would be a top suspect for it given that he'd already indicated un-Enclave-like concern for the ED prototypes).
*** And then Autumn himself, there is also a General Winters which could possibly hint that Autumn isn't even human but part of a series of androids developed by Eden to instantly receive or transmit orders via eyebots.
*** On the one hand, that sounds [[What Do You Mean ItsIt's Not Awesome?|kind of awesome]]. On the other... Well, that could explain why [[Wild Mass Guessing|Autumn fails to die when flooded with radiation]].
* In ''[[Fallout New Vegas]]'', the [[Kill Sat]] laser pointer was in the hands of a kid. Now, if you made the [[Kill Sat]] work... the kid would have flash fried plenty of people.
** [[Hand Wave|The safety was on.]]
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