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Early Game Hell: Difference between revisions

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(Import from TV Tropes TVT:Main.EarlyGameHell 2012-07-01, editor history TVTH:Main.EarlyGameHell, CC-BY-SA 3.0 Unported license)
 
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[[Super Trope]] of [[Early Bird Boss]], and often overlaps with [[Schizophrenic Difficulty]]. If there are difficulty options and the "Easy" mode is harder for whatever reason, that's [[Non Indicative Difficulty]].
{{examples|Examples:}}
 
* ''[[Etrian Odyssey (Video Game)|Etrian Odyssey]]'', [[Nintendo Hard|an already hellish game]], makes the early game hard even by its own sick standards. Patching up party members and replacing your [[Escape Rope|Warp Wires]] [[Perpetual Poverty|takes up all the money you earned getting the injuries]], giving you no cash for even basic equipment. Running into FOEs means an instant game over. Skill-heavy characters like mages and healers run out of TP after only a few battles, reducing them to plinking with daggers for [[Scratch Damage]]. It's not until you can level up a few times and get some decent skills that you can start saving for better gear.
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** ''Origins'', being the difficult game it is, really tries to mix this up. You've got a short section with no party members other than Sagi, a nasty [[Early Bird Boss]], and several scenes [[Get On With It Already|where nothing particularly interesting happens]]. Just to add to that, new players are going to have a hell of a time with the battle system and the rather steep difficulty curve, while veteran players learn there's no EX Combo options until a couple hours in. The game gets infinitely better once you meet [[Reasonable Authority Figure|Quaestor Verus]], though.
* [[Persona 4]] hits you with this as well. While there exist certain Personas and abilities that make the early bosses cake ([[Guide Dang It|Good luck with that]]), the low power and small party options will turn against you very quickly. After about the second dungeon, it gets easier, aside from the occasional [[That One Boss]].
* [[Startopia]] can be this, depending on the level or sandbox options. Regardless of specifics: you'll not have a lot of [[Energy Economy|energy]], and what little you have goes to [[Honest JohnsJohn's Dealership|Arona Daal]] to buy raw materials and basic facilities. Low energy means power shortages, and guests that were only [[Blatant Lies|minorly upset]] that your station isn't a four-star locale will become [[Berserk Button|really irritated]] when things shut down. It's inevitable, though, that you'll be able to become nearly completely self-sufficient by making your own goods. It'll get to the point where you'll need to buy another Energy-storing building because you've overloaded the first. Sooner or later, you'll need a third. You'll need a fourth one before you realize it, and the fifth one is practically instant. Before you know it, you'll experience an economic version of [[The Singularity]].
* The early game in [[Earthbound]] is more difficult than many later parts. Before you get a proper party, you have to fight several early game bosses <ref>Frank, the Gigantic Ant, and the Onett police force</ref> and go through [[That One Level|Peaceful Rest Valley]]. Once you get Paula and can level her up enough for her strengths to shine, the game gets much easier.
* In ''[[Mother 3 (Video Game)|Mother 3]]'', the first three chapters are told from the viewpoint of three different characters. While it's undoubtedly an excellent storytelling choice, getting yanked away from the characters you've leveled up and gotten familiar with is a bit jarring. This comes to a head in Chapter 3, where you have to play as [[Joke Character|Salsa]] for the entire chapter, including fighting ''[[That One Boss|a freaking tank]]'' at the end.
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