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Battleships Forever: Difference between revisions

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(Import from TV Tropes TVT:VideoGame.BattleshipsForever 2012-07-01, editor history TVTH:VideoGame.BattleshipsForever, CC-BY-SA 3.0 Unported license)
 
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* [[Spread Shot]]: The Autocannon and Particle Cannon are ''Exploding Shot'' types. In the former case, the submunitions are launched forwards, and in the latter, backwards.
* [[Timed Mission]]: The second mission has a timer of 5 minutes. Destroying half the platforms produces a "What's taking you so long" comment, even if you do so within 1 minute.
* [[There Is No Kill Like Overkill]]: The MIRV missile system definitely counts, especially so when the [[Nuke 'Em|Tactical Nuke Submunitions]] are equipped.
* [[Tractor Beam]]: The Gravbeam Projector.
* [[Villain Override]]: Sort of. Direct Control modes allow you to take more precise control of a ship's movement, and if it was set up correctly, manual control of it's weapons as well (which run in automatic/normal AI mode otherwise). This doesn't automatically make a ship amazingly good in a fight, but the AI was already outmatched. Allowing the player to compensate for the AI's inability to lead projectile shots ''and'' allowing them to dodge enemy projectiles quite effectively is just adding insult to injury.
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