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Situational Sword: Difference between revisions

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* ''[[Dragon Age]]'' also has plenty of these. In fact, using runes the player can opt to make their weapon like this ie. +10 damage to darkspawn.
* The ''[[Dark Cloud (Video Game)|Dark Cloud]]'' series has the Lamb's Sword. In the first game, allowing the Lamb's Sword to reach critical [[Breakable Weapons|WHP]] transforms it into the much stronger Wolf Sword until it is repaired. In the second game, the sword becomes the Wolf Sword from 9PM until 6AM, again with a boost in attack power.
* In ''[http://tvtropes.org/pmwiki/pmwiki.php/[Main/ptitlejlncbavd |3D Dot Game Heroes]]'', weapons are effectively useless unless you are at full health, at which point the upgrade abilities that either came with the weapons or were bought later kick in.
* ''[[Chrono Trigger (Video Game)|Chrono Trigger]]'': Robo's ultimate weapon, the Crisis Arm, has its power depend on Robo's last digit of HP. If the last digit is 0, it does no damage. If the last digit is 9, then it can consistently outdamage everyone except a level 99 Ayla. Thankfully, Robo hits [[Cap|999]] HP relatively early, so keeping the Crisis Arm powerful is merely a matter of keeping Robo as close to full HP as possible.
** The DS remake gives Lucca the Spellslinger, a similar weapon based off the last digit of her MP.
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